WHEN WE JOIN:
On a player join server event,
will be dispalyed in a broadcast chat message:
- a 8x8 pixelart (random from a collection)
- a text HEADER (random from a collection) depending on:
- player's name
- a text BADGE (random from a collection) from player's
- count of joining the server
- playtime on server
- player's deaths
- player's pvp kills
- player's mobs kills
- a server related info
- PLAYERS/MAXPLAYERS
- MOTD
- BUKKIT
- IP
- a textTAG (random from a collection) depending on:
- is it the first join
- is it a quick leave/enter
ON UPDATES:
Mind to keep the same wwj_profles.json as it contains players profiles data, and overwrite all else.
Or backup the json file, overwrite all, and replace the json with your backup.
Configuration:
Code (Text):
timers:
AUTOSAVE_INTERVAL_SECONDS: 1800
thresholds:
CONSIDER_QUICK_RECONNECT_IF_LESS_SECONDS: 120
CONSIDER_CHAMPION_PLAYER_DEATHS: 500
CONSIDER_SERVER_PERCENT_ALMOST_FULL: 80
files:
BADGES_FILEPATH: 'plugins/PySpigot/scripts/wwj/badges_EN.json'
MESSAGES_FILEPATH: 'plugins/PySpigot/scripts/wwj/messages_EN.json'
PROFILES_FILEPATH: 'plugins/PySpigot/scripts/wwj/profiles.json'
PATTERNS_FILEPATH: 'plugins/PySpigot/scripts/wwj/patterns.json'
pixelcards:
SERVER_SHOW: "MAXPLAYERS"
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![[IMG]](//proxy.spigotmc.org/b1f86cacf6b16ae18429b8a01569bccef7bcb46d/68747470733a2f2f692e6962622e636f2f544d474c5330476e2f7768656e2d77652d6a6f696e2d73637265656e73686f742d322e6a7067)
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