Custom PvP Items + Boss icon

Custom PvP Items + Boss -----

Adds ten customizable PvP related item abilities and one customizable boss with multiple attacks.



CHECK THE DOCUMENTATION TAB FOR HOW TO GET THE ITEMS OR SUMMON THE BOSS!

Description

This plugin is a PvP focused plugin surrounding movement based PvP using dashes, ground smashes, and more. Every item is customizable with parameters such as damage, radius, and duration. This plugin also adds one fully completed boss that utilizes all the mechanics from the custom items plus some additional ones.
Item Abilities
- Dash
A simple right-click-to-use dash ability that damages any entities in your path. You can get more momentum by jumping before using the dash ability. Build up charges to use several dashes in a row.
- Ground Slam
Right-click to launch yourself into the air and then come crashing down into the ground releasing a shockwave that damages and pushes any nearby entities into the air.
- Magnet
Right-click to pull any nearby entities towards you. Left-click to push any nearby entities away from you.
- Fang Bow
Use it like a normal bow but left-click to instantly fire an arrow that summons evoker fangs under all entities in a radius around the landing location.
- Double Jump Boots
Exactly what the name suggests: boots that allow the wearer to double jump!
- Ice Slash
Right-click to send out a particle slash attack that freezes and damages anything it hits.
- Fire Slash
Right-click to send out a particle slash attack that damages and sets anything it hits on fire.

- Warden Beam Chestplate
Shift for two seconds to unleash a warden beam in the direction you are facing. This beam applies the darkness affect to anyone it hits.
- Aegis Helmet
Quick swap the offhand to activate a five second period of invulnerability that records all damage taken during that time. At the end of this period, the helmet deals half the total recorded damage to the wearer.
- Zeus' Leggings
Shift-left-click the ground with an empty hand to damage and stun anyone over seven blocks above you in a radius. This will force them to drop to the ground. This is perfect for catching players that love to run away or fly high in the sky.

The Master of the Arts Boss
Attacks
- Dash
The Boss covers itself in cloud particles before dashing towards a random nearby player dealing massive damage.
- Ground Slam
The Boss jumps high into the air before slamming itself down on a random player. The Boss often likes to pull the player in before using this attack at later phases.
- Wall of Ice
The Boss sends out ice slashes in all directions that freeze any players unfortunate enough to be hit. The Boss pushes away players before using this attack to give them the opportunity to dodge. This attack is often used with Warden Beam at later phases to deal even more damage to frozen players.
- Warden Beam
The Boss fires electric particle lines at all nearby players before releasing a strong sonic beam following that trajectory. This gives the player some warning before this attack. The time between charge up and firing decreases the later the phase.
- Evoker Fangs
This attack has three variations: gradual straight lines, straight lines, and spirals. For the gradual straight lines and straight lines variations, they appear as straight lines originating from the Boss' location and shoot out in multiple directions. The gradual straight lines gradually appear from the origin outwards while the straight lines instantly appear. The spiral attack gradually spirals outwards from the origin. This attack is always paired with the lightning attack that does massive damage and stuns anyone in the air, more than three blocks above the ground, while this attack is going on. This prevents players from flying above the evoker fangs.
- Lightning Storm
This attack fills the air with electric particles before smiting anyone foolish enough to still linger above the ground when this attack happens. This attack deals massive damage and stuns anyone it hits.
- Boulder Rain
This attack fills the skies with huge boulders that come crashing down into the ground dealing massive damage. This attack can be dodged by simply looking up and moving to a safe area. This attack is always paired with the lightning attack that does massive damage and stuns anyone in the air, more than three blocks above the ground, while this attack is going on. This prevents players from flying above the impact zone.
- Heal
This attack summons respawn anchors that heal the Boss for a percentage of his health every second. The amount that spawns increases in the later phases and scales with the number of nearby players up to a limit of five times the amount of anchors. Players will need to spam right-click these to destroy them. Destroying an anchor will reward the player with 0.5% of the Boss' max health added to their total damage count for the leaderboard at the end of the fight. The Boss always teleports to the spawn location to use this attack to prevent anchors from being spawned outside of the arena.
- Push
This attack pushes away nearby entities and is used before an evoker attack or a wall of ice attack.
- Pull
This attack pulls nearby entities towards the Boss. This is used before a ground slam attack.

Attack Patterns
Attack patterns are lists of attacks that activate in a certain order. Once the previous attack pattern is completed, the Boss will wait a couple seconds before randomly selecting the next attack pattern to use.
Phases
There are four phases to this Boss. Each phase activates upon reaching the next 25% milestone of the Boss' max health. If the Boss heals past a 25% milestone, the Boss will not go back a phase. Each phase will decrease the time between telegraphing an attack and firing the attack as well as unlocking more and harder attacks and attack patterns.
Dialogue
Every 15 seconds, the Boss will send a random taunt or message to all nearby player in chat. The Boss will also broadcast a set message every time it enters a new phase. The selection of random dialogue the Boss can use every 15 seconds can be customized by adding or removing entries from the dialogue.yml file created after the first use of the plugin. The boss already comes with 30+ dialogue lines included in the plugin.
Summoning Animation
One feature of this plugin is a boss summoning animation.
Damage Leaderboard
When the Boss is slain, a message in chat will appear listing the person who dealt the last hit, and the top three damagers.
Drops
The boss drops are completely customizable by using the commands /addbossdrop and /removebossdrop. This plugin comes with a template for boss drops but can be altered by using either of the previously mentioned commands in game. All boss drops are kept in the bossdrops.yml file created after the first use of the plugin. Boss drops do work with item stacks and custom nbt data. Each entry in the bossdrops.yml is given a weight that can be assigned with the /addbossdrop command. These weights determine how common or rare an item is from a drop roll. After a boss is slain, each player is given a certain amount of drop rolls. Each drop roll will pick a random entry in the bossdrops.yml file and drop it at the boss' death location. Every boss drop can only be picked up by the player it is meant for. Getting first place on the damage leaderboard for that boss rewards five drop rolls, second place gets four, third place gets three, and everyone else, if they dealt at least 7.5% of the boss' max health, gets two rolls.

Main Developer - vegetable__soup
Main Beta Testers - Q_scal, kyojur0_reng0ku, ozuox, and crunchxd
Resource Information
Author:
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Total Downloads: 98
First Release: Aug 5, 2025
Last Update: Aug 6, 2025
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All-Time Rating:
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