###### By NBCSM. ###### ###### CustomMessages ###### ###### Thank you for using. ###### ###### After changing anything ###### ###### Do /cm reload ###### ###### Hex colors are supported! ###### Prefix: '&6
[&bCustomMessages&6
]'
# Main plugin prefix. Reload-Message: '&aReloaded
%reloadtime%ms.' # Reload message. No-Permission-Message: '&cYou don''t have a permission!'
# No permission message. Main-Command-Message: # Main command output. - '&7&m
-------------&b CustomMessages Commands &7&m
-------------'
- ''
- '&b/custommessages &7- &b/cm &7- &eMain command.'
- '&b/custommessages reload &7- &b/cm reload &7- &eReloads the config.'
- '&b/me &eCustomized command by CustomMessages see it in config.yml.'
- '&b/say &eCustomized command by CustomMessages see it in config.yml.'
Server-Settings: # Customize server settings. # Bypass Permission: custommessage.* || custommessage.syntaxbypass Command-Syntax-Block: true
#If "Command-Syntax-Block-Enable: true" syntax commands will be blocked. Command-Syntax-Block-Message: "&cSyntax commands are not allowed on this server."#If "Command-Syntax-Block-Enable: true" syntax commands usage output. Disconnect-Spam-Disable: true
# true makes "disconnect.spam" blocked false vice versa. # Should "Command-Block" protection be enabled? # Bypass Permission: custommessage.* || custommessage.commandblockbypass Command-Block: true
# The message sent when a player execute a command that is listed in "Blocked-Commands". Command-Blocked-Message: "&cThe command &7(&c%cmd%&7) &cis blocked!" # Commands in that list will be blocked. # Do not use "/". Blocked-Commands: -
"plugins" -
"version" -
"about" # Enables the server list MOTD feature (set to true or false). Server-List-MOTD: true
# If true, MOTD messages will be shown randomly. # If false, MOTD messages will be shown in order. MOTD-Random: true
# MOTD Messages section. # Please use "/n" for second line. # PlaceholderAPI supported! MOTD-Messages: -
"&bWelcome!\n&eJoin the server!" -
"&aWhat a Beautiful Day!\n&7The game is about to begin..." -
"&dNew Features Added!\n&9Check them out now!" -
"&cCustomMessages 0.6\n&fWe're here with fresh updates!" -
"&6Server is Active!\n&eJoin and have fun!" Chat-Settings: # Take control of the chat. # Should "Anti-Caps" protection be enabled? # Bypass permissions: "custommessage.*" || "custommessage.anticapsbypass" Anti-Caps: true
# If the caps exceed this amount, the entire message will be displayed in lower case. Allowed-Caps-Amount: 3
# The message sent when a player exceeds the "Allowed-Caps-Amount" limit. Anti-Caps-Block-Message: "&cToo many capital letters &7(&c%allowedcaps%&7)&c, message lowercased." # Whether "Anti-Caps-Block-Message:" should be shown or not. Dont-Send-Anti-Caps-Block-Message: false
# Enable or disable the chat delay feature to prevent spamming. # Bypass Permission: custommessage.* || custommessage.chatdelaybypass Chat-Delay: true
# The required delay time in seconds between player chat messages. Chat-Delay-Seconds: 3
# The message shown to players when they try to chat too quickly. # %seconds% will be replaced with the remaining wait time. Chat-Delay-Message: "&cPlease wait &7(&c%seconds% seconds&7)&c before sending your next message." Server-Messages: # Server messages customize. # Me Command Permission: custommesages.* || custommessages.me Me-Message-Enable: true
# Allows you to customize /me command. Me-Command-Patch: true
# Basically blocks /minecraft:me command. If "Command-Syntax-Block-Enable: true" leave this "Me-Command-Patch: false". Me-Message: "&d[ME] &e%player% &b%message%"# /me message format. Me-Usage-Message: "&cWrong usage. &e/me &b<message>"# /me wrong usage command output. Me-Message-No-Format: "&cPlease contact to the admin. There is no format for /me command."#/me no format message. # Say Command Permission: custommesages.* || custommessages.say Say-Message-Enable: true
# Allows you to customize /say command. Say-Command-Patch: true
# Basically blocks /minecraft:say command. If "Command-Syntax-Block-Enable: true" leave this "Say-Command-Patch: false". Say-Message: "&d[SAY] &e%player% &b%message%"# /say message format. Say-Usage-Message: "&cWrong usage. &e/say &b<message>"# /say wrong usage command output. Say-Message-No-Format: "&cPlease contact to the admin. There is no format for /say command."#/me no format message. # Should "WhiteList-Kick-Message" be shown? Use-WhiteList-Message: true
# Current placeholders > %player% > player name. # Multi-line is supported. By adding "\n" you can have multiple lines! WhiteList-Kick-Message: "&cSorry &f%player%, &cyou are not whitelisted!\nTry again later."# Message shown when a non-whitelisted player tries to join. # Should "Server-Full-Message" be shown? Use-Server-Full-Message: true
# Current placeholders >> %player% > player name > %online% > current online count > %max% max player limit. # Multi-line is supported. By adding "\n" you can have multiple lines! Server-Full-Message: "&cHey &f%player%, &cthe server is currently full (%online%/%max%).\nTry again later."# Message shown when the server is full.
Code (YAML):
###### By NBCSM. ###### ###### CustomMessages ###### ###### Thank you for using. ###### ###### After changing anything ###### ###### Do /cm reload ###### ###### Hex colors are supported! ###### ###### PlaceholderAPI supported! ###### Death-Messages-Disable-All: false
# true disables all death messages false vice versa. PvP-Messages-Disable: false
# true disables only pvp messages. PvP-Messages: # In order to work "Death-Messages-Disable" should be false. # You can add as many as you wish. # CustomMessages Placeholders > %player% - %victim%. -
"&b%player% &6has killed &e%victim%!" -
"&b%player% &6destroyed &e%victim% &6in PvP!" -
"&e%victim% &6stood no chance against &b%player%&6." Mob-Death-Messages-Disable: false
# true disables only mob death messages. Mob-Death-Messages: # In order to work "Death-Messages-Disable" should be false. # If mob names are missing, you can add them yourself. do "/cm reload" after. # Please use capital letters. # DEFAULT section only will work if player killed by a mob that isn't listed. DEFAULT: '&e
%player% was slain by a mysterious creature.' ZOMBIE: '&cZombie &6has slain &f
%player%!' HUSK: '&cHusk &6has slain &f
%player%!' DROWNED: '&3Drowned &6has slain &f
%player%!' SKELETON: '&7Skeleton &6has slain &f
%player%!' STRAY: '&7Stray &6has slain &f
%player%!' SPIDER: '&cSpider &6has slain &f
%player%!' CAVE_SPIDER: '&9Cave Spider &6has slain &f
%player%!' CREEPER: '&aCreeper &6exploded &f
%player%!' ENDERMAN: '&5Enderman &6has slain &f
%player%!' WITCH: '&dWitch &6has slain &f
%player%!' SLIME: '&aSlime &6has slain &f
%player%!' MAGMA_CUBE: '&cMagma Cube &6has slain &f
%player%!' BLAZE: '&6Blaze &6has slain &f
%player%!' GHAST: '&fGhast &6has slain &f
%player%!' PIGLIN: '&ePiglin &6has slain &f
%player%!' PIGLIN_BRUTE: '&6Piglin Brute &6has slain &f
%player%!' ZOMBIFIED_PIGLIN: '&eZombified Piglin &6has slain &f
%player%!' HOGLIN: '&cHoglin &6has slain &f
%player%!' ZOGLIN: '&cZoglin &6has slain &f
%player%!' PHANTOM: '&3Phantom &6has slain &f
%player%!' VEX: '&bVex &6has slain &f
%player%!' VINDICATOR: '&cVindicator &6has slain &f
%player%!' EVOKER: '&dEvoker &6has slain &f
%player%!' ILLUSIONER: '&bIllusioner &6has slain &f
%player%!' PILLAGER: '&7Pillager &6has slain &f
%player%!' RAVAGER: '&7Ravager &6has slain &f
%player%!' RAVAGER_JOCKEY: '&7Ravager Jockey &6has slain &f
%player%!' SHULKER: '&5Shulker &6has slain &f
%player%!' SILVERFISH: '&7Silverfish &6has slain &f
%player%!' ENDERMITE: '&5Endermite &6has slain &f
%player%!' GUARDIAN: '&3Guardian &6has slain &f
%player%!' ELDER_GUARDIAN: '&3Elder Guardian &6has slain &f
%player%!' WITHER_SKELETON: '&8Wither Skeleton &6has slain &f
%player%!' WITHER: '&8Wither &6has slain &f
%player%!' ENDER_DRAGON: '&5Ender Dragon &6has slain &f
%player%!' WARDEN: '&0Warden &6has slain &f
%player%!' BREEZE: '&bBreeze &6has slain &f
%player%!' BOGGED: '&2Bogged &6has slain &f
%player%!' DUNGEON_GUARDIAN: '&cDungeon Guardian &6has slain &f
%player%!' SNIFFER: '&aSniffer &6has slain &f
%player%!' PANDA: '&aPanda &6has slain &f
%player%!' WOLF: '&7Wolf &6has slain &f
%player%!' TAME_WOLF: '&7Tamed Wolf &6has slain &f
%player%!' GOAT: '&fGoat &6rammed &f
%player%!' IRON_GOLEM: '&fIron Golem &6has slain &f
%player%!' SNOW_GOLEM: '&fSnow Golem &6has slain &f
%player%!' AXOLOTL: '&dAxolotl &6has slain &f
%player%!' CAMEL: '&eCamel &6has slain &f
%player%!' FROG: '&aFrog &6has slain &f
%player%!' Death-Cause-Messages-Disable: false
# true disables only death cause messages. Death-Cause-Messages: # In order to work "Death-Messages-Disable" should be false. # If cause names are missing, you can add them yourself. do "/cm reload" after. # Please use capital letters. # DEFAULT section only will work if player dies by a cause that isn't listed. DEFAULT: '&f
%player% &7died mysteriously.' CONTACT: '&f
%player% &7was pricked to death.' ENTITY_ATTACK: '&f
%player% &7was slain by a creature.' PROJECTILE: '&f
%player% &7was shot down.' SUFFOCATION: '&f
%player% &7suffocated in a wall.' FALL: '&f
%player% &7fell from a high place.' FIRE: '&f
%player% &7went up in flames.' FIRE_TICK: '&f
%player% &7burned to death.' MELTING: '&f
%player% &7melted.' LAVA: '&f
%player% &7tried to swim in lava.' DROWNING: '&f
%player% &7drowned.' BLOCK_EXPLOSION: '&f
%player% &7was blown up.' ENTITY_EXPLOSION: '&f
%player% &7was exploded by a creature.' VOID: '&f
%player% &7fell into the void.' LIGHTNING: '&f
%player% &7was struck by lightning.' SUICIDE: '&f
%player% &7took their own life.' STARVATION: '&f
%player% &7starved to death.' POISON: '&f
%player% &7was poisoned.' MAGIC: '&f
%player% &7was killed by magic.' WITHER: '&f
%player% &7withered away.' FALLING_BLOCK: '&f
%player% &7was squashed by a block.' THORNS: '&f
%player% &7was killed by thorns.' DRAGON_BREATH: '&f
%player% &7was burned by dragon breath.' CUSTOM: '&f
%player% &7died from unknown causes.' FLY_INTO_WALL: '&f
%player% &7experienced kinetic energy.' HOT_FLOOR: '&f
%player% &7was burned by magma.' CRAMMING: '&f
%player% &7was squished too tightly.' DRYOUT: '&f
%player% &7dried out.' FREEZE: '&f
%player% &7froze to death.' SONIC_BOOM: '&f
%player% &7was obliterated by a sonic boom.' KILL: '&f
%player% &7was eliminated.' WORLD_BORDER: '&f
%player% &7tried to escape the world border.' FALLING_STALACTITE: '&f
%player% &7was impaled by a stalactite.' STALAGMITE: '&f
%player% &7fell onto a stalagmite.'
Code (YAML):
###### By NBCSM. ###### ###### CustomMessages ###### ###### Thank you for using. ###### ###### After changing anything ###### ###### Do /cm reload ###### ###### Hex colors are supported! ###### Join-Quit-Settings: # Customize join/quit messages. # If "true" "Join-Cool-Stuff", "First-Join-Messages" "Join-Messages" and "Welcome-MOTD" only will be shown after AuthMe login. # Default: false AuthMe-Support: false
# Silent Join Permissions: custommessages.* || custommessages.silentjoin. First-Join-Messages-Enable: true
# Enables messages for players joining for the first time. First-Join-Messages: "&a%player% &ewelcome to our server, hope you stay!"# Message for first-time joiners. Join-Messages-Enable: true
# Enables normal join messages. Join-Messages: "&a%player% &ejoined the game."# Message when a player joins. # Silent Quit Permissions: custommessages.* || custommessages.silentquit. Quit-Messages-Enable: true
# Enables quit messages. Quit-Messages: "&a%player% &eleft the game."# Message when a player leaves. Welcome-MOTD-Enable: true
#If true "Welcome-MOTD" will be shown by players joined. Welcome-MOTD: #"Welcome-MOTD-Enable: true" should be true in order to this work. # Currently placeholders are >> %player% > shows player name. %playerdisplayname% > shows player displayed name. -
"&6========== &eWelcome to the Server! &6==========" -
"&aHello, &f%player%&a!" -
"&bWe hope you have a great time playing with us." -
"&7If you need any help, feel free to ask." -
"&6=======================================" Join-Cool-Stuff: # Cool visual/sound effects triggered when a player joins. Title:
Enable: true
# Enables the title (center-screen message). Title: "&aWelcome %player%!"# Main title text. Subtitle: "&eEnjoy your stay!"# Subtitle below the main title. FadeIn: 10
# How long the title takes to appear (in ticks, 20 ticks = 1 second). Stay: 100
# How long the title stays on screen. FadeOut: 10
# How long the title takes to disappear. BossBar:
Enable: true
# Enables the BossBar message. Text: "&b%player% joined the game!"# Text shown on the BossBar. Color: "GREEN"# Color of the BossBar (e.g., GREEN, RED, BLUE). Style: "SEGMENTED_10"# Style of the BossBar (e.g., SEGMENTED_10, PROGRESS). Duration: 100
# How long the BossBar stays visible (in ticks, 20 ticks = 1 second). ActionBar:
Enable: true
# Enables the ActionBar message. Message: "&eWelcome, %player%!"# Small message displayed above the hotbar. Duration: 100
# How long the ActionBar message stays (in ticks, 20 ticks = 1 second). Sound:
Enable: true
# Enables a sound to play when the player joins. Sound: "ENTITY_PLAYER_LEVELUP"# Sound name (must match Minecraft sound ID). Volume: 1.0
# Volume of the sound (0.0 - 1.0 recommended). Pitch: 1.0
# Pitch of the sound (1.0 is normal, higher = squeaky, lower = deep). FireWorks:
Enable: true
# Enables fireworks on player join. Color:
R: 255
# Red value for main color (0-255). G: 255
# Green value for main color (0-255). B: 255
# Blue value for main color (0-255). FadeColor:
R: 255
# Red value for fade color (0-255). G: 255
# Green value for fade color (0-255). B: 255
# Blue value for fade color (0-255). Type: "BALL_LARGE"# Firework shape type (BALL, BALL_LARGE, BURST, CREEPER, STAR). Trail: true
# Should the firework have a trail? Flicker: true
# Should the firework flicker? Power: 1
# Firework flight duration (1–2 is recommended maybe more if you are brave enough ^^'). Detonation-Delay-Ticks: 40
# Delay before the firework detonates after being launched (in ticks, 20 ticks = 1 second). LightningStrike:
Enable: true
# Should a lightning effect strike when a player joins?