Player Paths causes players to convert certain blocks into path blocks periodically while walking. For example, grass blocks can be converted into dirt paths. Which blocks are converted into what can be changed in the config, as well as the interval between path creation.
Player Paths aims to recreate the real life development of paths. Areas where players often walk will begin developing signs of travel until they turn into continuous paths. This can make servers feel more lived in even if the players are not dedicating time to making paths. Finally, for PvP servers, paths make players easier to track.
Plugin in action with interval turned to 10 (default 100).
CONFIGURATION
In the blocks_to_paths section, specify which blocks are trampled by players using key value pairs. The block getting trampled is the key, and the block it is converted into is the pair. Below are some examples:
blocks_to_paths:
STONE: COBBLESTONE (Stone becomes cobblestone when walked on.)
OBSIDIAN: LAVA (Obsidian becomes lava when walked on.)
You must use the material types found here
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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