Progression Plugin (Supports custom items 1.21.5+) (Supports PlaceholderAPI) icon

Progression Plugin (Supports custom items 1.21.5+) (Supports PlaceholderAPI) -----

This plugin provides a progression based locking and unlocking system.




=== Progression Plugin ===
Lightweight & fully‑customizable item unlock system for Spigot servers

Grant access to tools, weapons or any item based on:
* Killing mobs
* Breaking blocks
* Collecting materials
* PlaceholderAPI values
* Unlocking prerequisite items

=== Configuration (/plugins/Progression/config.yml) ===

Locked Items Format:
Code (Text):

locked-items:
  <item_id>:
    message: "<lock_message>"
    condition:
      type: <condition_type>
      <condition_parameters>
 
* `<item_id>` = Bukkit Material or custom ID
* `<lock_message>` = shown when locked
* `<condition_type>` = kills / collect / break / placeholder / prerequisite / composite

Condition Types:
* kills
Code (Text):

  condition:
    type: kills
    entity: zombie
    amount: 50
 
* collect
Code (Text):

  condition:
    type: collect
    material: APPLE
    amount: 100
 
* break
Code (Text):

  condition:
    type: break
    material: STONE
    amount: 200
 
* placeholder (requires PlaceholderAPI)
Code (Text):

  condition:
    type: placeholder
    placeholder: vault_balance
    amount: 1000
 
* prerequisite
Code (Text):

  condition:
    type: prerequisite
    item: wooden_sword
 
* composite (AND logic)
Code (Text):

  condition:
    type: composite
    conditions:
      - type: prerequisite
        item: stone_sword
      - type: kills
        entity: zombie
        amount: 30
 
=== Examples ===

Sword Progression
Code (Text):

locked-items:
  wooden_sword:
    message: "Kill %prog_wooden_sword_progress%/%prog_wooden_sword_amount% zombies!"
    condition:
      type: kills
      entity: zombie
      amount: 10

  stone_sword:
    message: "Unlock wooden sword first!"
    condition:
      type: prerequisite
      item: wooden_sword

  iron_sword:
    message: "Unlock stone + kill %prog_iron_sword_progress%/%prog_iron_sword_amount% zombies."
    condition:
      type: composite
      conditions:
        - { type: prerequisite, item: stone_sword }
        - { type: kills, entity: zombie, amount: 30 }
 
Sequential Collection
Code (Text):

locked-items:
  apple:
    message: "Collect %prog_apple_progress%/%prog_apple_amount% grass blocks"
    condition: { type: collect, material: GRASS_BLOCK, amount: 1 }

  golden_apple:
    message: "Collect grass & apples (after apple)"
    condition:
      type: composite
      conditions:
        - { type: prerequisite, item: apple }
        - { type: collect, material: GRASS_BLOCK, amount: 2 }
        - { type: collect, material: APPLE, amount: 1 }
 
*(Grass before unlock doesn’t count.)*

Custom Items (1.21.5+)
Code (Text):

wooden_pickaxe:
  message: "Need %prog_wooden_pickaxe_progress%/%prog_wooden_pickaxe_amount% repair tokens"
  condition: { type: collect, material: repairtoken:repair_token, amount: 1 }

repairtoken:repair_token:
  message: "Need %prog_repairtoken:repair_token_progress%/%prog_repairtoken:repair_token_amount% player level"
  condition: { type: placeholder, placeholder: player_level, amount: 10 }
 
=== Placeholders ===
* `%prog_<item>_progress%` — current progress
* `%prog_<item>_amount%` — required amount
* `%prog_<item>_type%` — condition type
* `%prog_<item>_percentage%` — progress %
* `%prog_<item>_unlocked%` — “yes”/“no”

Composite example:
* `%prog_golden_apple_collect_apple_progress%`
* `%prog_golden_apple_collect_apple_amount%`

=== Commands & Permissions ===
/prog — help ( progression.use)
/prog status — held item status ( progression.view)
/prog reload — reload config ( progression.reload)
/prog unlock <player/all> <item> — unlock ( progression.admin)
/prog lock <player/all> <item> — lock/reset ( progression.admin)
/prog reset <player/all> — reset all ( progression.admin)

=== Permission Defaults ===
progression.use: true
progression.view: true
progression.reload: op
progression.admin: op
progression.bypass: op

=== Support & Resources ===
* Github: https://github.com/ThijnBr/progression
* DiscordSupport: https://discord.com/invite/pNps5D2N83
Resource Information
Author:
----------
Total Downloads: 25
First Release: Jul 7, 2025
Last Update: Jul 7, 2025
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