✅ WorldBorder Plugin – Updated for Minecraft 1.21
• Rewritten & recompiled for 1.21 compatibility
• Uses PaperLib for chunk checks
• Fixes region detection & generation issues
• Requested by many – finally updated!
• Supports Vanilla / Paper / Spigot Servers!.
Original Author ---> https://www.spigotmc.org/resources/worldborder-1-15.80466/
Full list of Commands and Permissions
Fill and Trim details
Further Misc. Info and API
For server versions 1.13-1.14
Older BukkitDev page - (MC 1.12.2 & older releases)
This plugin is intended to efficiently provide a border for each of your worlds, which only people granted special bypass access are allowed beyond. These borders can be round/elliptic or square/rectangular. As the plugin has been written with performance as the most important goal, it should have no performance impact on your server. Additional world trimming and filling commands are available as well.
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All issues MUST be reported on the Discord Support Server
LOOK AT the Bottom of this Post.
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- You can set up a separate border for each world, but only one border per world.
- You can have either round/elliptic or square/rectangular borders. Square/rectangular borders are slightly higher performance, round/elliptic borders make for nicer display maps. Different worlds can have different border shapes if you so choose.
- Configuration and border setup is done completely using commands in-game or through the server console. No need to ever edit the config file directly.
- Support for all permission plugins which interface with Bukkit's built-in "superperms" permission system.
- You can fully generate (fill) your world all the way to the border, filling in any missing chunks, including a configurable buffer zone just outside your border.
- You can trim off any world chunks beyond the border, getting rid of extraneous parts, with a configurable buffer zone left just outside your border.
- You can use a bypass command to allow specific players to go beyond all borders.
- Borders can be automatically displayed in DynMap if you use that plugin.
- All plugin data is automatically saved whenever any borders or settings are changed.
- If a player crosses a border while in a vehicle, the momentum of the vehicle is stopped and it is moved back inside the border with the player.
- When a player is moved back inside a border, they will be moved to a safe vertical location if needed.
- Borders for specific worlds can be set to wrap around instead of just knocking back players who cross the border, instead sending them to the opposite edge of the border.
- NEW!!! TOGGLE THE GENERATION WHEN A PLAYER COMES ONLINE
English Tutorial:
Of special interest are the
Fill command and the
Trim command features:
Borders are also displayed automatically by default in
DynMap if you have it:
✅ Planned Features
- Message Editing Support:
Allow access to plugin messages (e.g. config messages, command replies) so that users can easily modify or localize them.
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