sSounds
Instantly explore, play, and fine-tune any Minecraft sound effect with sSounds, the intuitive in-game soundboard designed for ease of use.
Unlock Minecraft's Audio Library
sSounds provides a sleek, user-friendly GUI to browse the complete collection of Minecraft sounds. Whether you're a content creator, builder, or just curious, finding and playing the perfect sound is now effortless.
Core Features:
- Intuitive Soundboard GUI: Access all sounds via /ssounds or /ss.
- Full Sound Access: Alphabetically sorted list of every available Minecraft sound.
- Instant Playback: Click any sound to play it directly to yourself.
- In-GUI Volume & Pitch Control: Adjust playback volume (0.0-2.0) and pitch (0.5-2.0) on the fly.
- Real-time Settings Info: An in-GUI item displays your current volume and pitch.
- Permission Gated: Control access with the ssounds.use permission.
- Highly Configurable: Customize default volume/pitch, adjustment steps, and value limits via config.yml.
- Dynamic GUI Title: config.yml setting for GUI title format (e.g., "sSounds - Page {page}/{max_pages}").
Getting Started:
- Command: /ssounds (or /ss)
- Permission: ssounds.use (Grants access to the command and GUI; defaults to OP)
Inside the GUI:
- Sounds (Rows 1-4): Note blocks representing individual sounds. Click to play.
- Navigation & Info (Row 5): Previous/Next page arrows and a book displaying your current sound settings.
- Controls (Row 6): Dedicated buttons to increase/decrease volume and pitch.
Easy Configuration:
The config.yml (auto-generated on first run) lets you tailor:
- Default volume & pitch.
- Adjustment increments for volume/pitch controls.
- Min/max allowed volume & pitch values.
- GUI title display.
Installation:
- Place sSounds.jar into your server's plugins folder.
- Restart or reload your server.
- Assign the ssounds.use permission as needed.
Why sSounds?
- Effortless Exploration: No more guesswork or external lists.
- Lightweight & Performant: Designed for minimal server impact.
- Versatile Utility: Perfect for creators needing specific sound cues, builders testing audio environments, or players simply wanting to explore.