DeadPetRevive icon

DeadPetRevive -----

“Never lose a tamed pet—store its data on death and resurrect it with a special bone.”



Description
DeadPetRevive is a simple and lightweight plugin for Spigot/Paper 1.21 that prevents players from permanently losing their tamed pets. Whenever a tamed mob dies, its essential data (type, custom name) is stored so players can bring their pet back to life later using a special item.

Features
  • Automatic Pet Saving
    When a tamed pet (wolf, cat, etc.) owned by a player dies, its type and name (if any) are stored for future revival.

  • Revival Item
    A customizable “Revive Pet Bone” item that, when used, resurrects the next stored pet at the player’s location.

  • Configurable Messages & Item
    All messages (e.g., “pet stored,” “revival successful,” “no pets to revive”) and the bone’s appearance (material, name, lore, amount) can be adjusted in config.yml.

  • Persistent Storage
    Dead-pet data is saved in a simple YAML file (deadpets.yml), ensuring pet information remains intact across restarts.

  • Dynamic Reload
    Reload both config.yml and the dead-pet database without restarting the server.
Installation
  1. Download
    • Download the precompiled DeadPetRevive-1.0.jar.
  2. Place in Plugins Folder
    • Copy DeadPetRevive-1.0.jar into your server’s plugins/ directory.
  3. Start the Server
    • Launch or restart your Spigot/Paper 1.21.x server.

    • On first run, the plugin will generate:
      • plugins/DeadPetRevive/config.yml

      • plugins/DeadPetRevive/deadpets.yml
  4. Customize Configuration
    • Open config.yml to adjust item settings, messages, and permission nodes.
Commands
Command Permission Description
/giverevivebone deadpetrevive.use Gives the player one “Revive Pet Bone.”
/deadpetrevive reload deadpetrevive.reload Reloads config.yml and deadpets.yml on-the-fly.
  • Players without the required permission will receive a “no permission” message.
Permissions
  • deadpetrevive.use
    Allows use of /giverevivebone and consumption of the revival item.

  • deadpetrevive.reload
    Allows use of /deadpetrevive reload to refresh configuration and data files.
Configuration (config.yml)
#############################################
# DeadPetRevive – Configuration Reference #
#############################################

# Revive Item Settings ---------------------------------
revive-item:
material: BONE
display-name: "&aRevive Pet Bone"
amount: 1

# Messages (supports '&' color codes and %type%) -------
messages:
death-stored: "&eYour pet (%type%) has been stored for revival."
no-dead-pets: "&cYou have no stored pets to revive."
revive-success: "&aYou have revived your pet (%type%)!"
invalid-entity: "&cStored entity is not revivable and has been removed."
reload-success: "&aConfiguration reloaded successfully."
no-permission: "&cYou do not have permission to do that."

# Permission Nodes --------------------------------------
permissions:
givebone: deadpetrevive.use
reload: deadpetrevive.reload

# Additional Settings -----------------------------------
settings:
debug: false
data-file: "deadpets.yml"

  • revive-item.material
    The Bukkit material for the revival item (e.g., BONE, BONE_BLOCK, etc.).

  • revive-item.display-name
    The name shown on the item in-game; use & for color codes.

  • revive-item.amount
    Number of bones given when running /giverevivebone.

  • Messages Section
    Customize each message. %type% is replaced with the pet’s entity type (wolf, cat, etc.).

  • Permissions Section
    Default nodes used by the plugin. Adjust as needed for your group/permission system.

  • settings.debug
    If set to true, plugin will print extra debug information to the console.

  • settings.data-file
    Filename for the YAML file that stores dead-pet data (deadpets.yml by default).
Example Usage
  1. Acquire the Bone

    /giverevivebone
    • Receives a “Revive Pet Bone” in your hotbar.
  2. Lose a Pet
    • Tame a wolf or cat, let it die (e.g., from fall damage or a hostile mob).

    • You’ll see a chat message:

      Your pet (wolf) has been stored for revival.
  3. Revive the Pet
    • Right-click with the “Revive Pet Bone” in your main hand.

    • The next stored pet (FIFO order) appears at your feet, with its original name (if any), and the bone is consumed.

    • You’ll see:

      You have revived your pet (wolf)!
  4. Reload Configuration

    /deadpetrevive reload
    • Reloads both config.yml and deadpets.yml.

    • Requires deadpetrevive.reload permission.

    • Confirmation message:

      Configuration reloaded successfully.
Changelog
1.0
  • Initial release: Automatic dead-pet storage, revival item, configurable messages, reload command.
Support & Feedback
  • Discord: cheinsowman
Resource Information
Author:
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Total Downloads: 29
First Release: Jun 1, 2025
Last Update: Jun 1, 2025
Category: ---------------
All-Time Rating:
1 ratings
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