DeathTrail – Find Your Way Back After Death
DeathTrail is a lightweight and fully configurable plugin that helps players
navigate back to their death location using a clear, visible
particle trail.
Features
✅ Draws a particle trail from the
player's current position to their death location
✅
Only visible to the player who died
✅ No blocks or entities spawned – 100% clean visual effect
✅ Works above ground, underground, in caves, etc.
✅ Fully configurable:
- Particle type
- Color (for REDSTONE)
- Trail step spacing
- Interval
- Max length
Configuration (config.yml)
Code (YAML):
# Type of particle effect to use for the death trail.
# Examples: END_ROD, VILLAGER_HAPPY, REDSTONE, FLAME, SOUL_FIRE_FLAME, etc.
pathParticle
:
"SOUL_FIRE_FLAME"
# Number of particles to spawn per trail step.
particlesPerStep
: 1
# Distance between each trail step (in blocks).
pathStep
: 1.5
# Time between drawing the trail (in ticks, 20 ticks = 1 second).
pathIntervalTicks
: 20
# Maximum trail length (in blocks). Limits rendering for performance.
maxPathLength
: 100
# Used only if pathParticle is REDSTONE.
# Color and size of the REDSTONE particle.
redstoneColor:
r
: 255
g
: 0
b
: 0
size
: 1.0
How It Works
- A player dies
- Items are dropped as usual
- A visible particle trail appears and continuously points back to the death location
- The trail disappears automatically once all dropped items despawn or are picked up
The trail is displayed
at the player’s eye level for maximum visibility – even if the death happened underground.
Note: it doesnt work if inventory is not dropped.
Installation
- Download DeathTrail.jar
- Place it in your plugins/ directory
- Start or restart your server
- Customize plugins/DeathTrail/config.yml as needed
No dependencies. Works out of the box.
Requirements
- Minecraft 1.13+ (recommended 1.16+)
- Works with Paper and Spigot
- No external libraries needed
Permissions & Commands
No permissions or commands – completely automatic. Just drop it in and play.
Suggestions or Issues?
Feel free to reach me out via Spigot or use discussion
I’m open to feature requests, bug reports, or plugin integrations!