Transform your Minecraft experience with ArcaneMobs!
This plugin introduces powerful, custom mobs that scale with player level, alongside a deep RPG-like player progression system, a fully-featured quest system with an interactive GUI, and a custom server economy!
ArcaneMobs
DISCORD | WIKI
[VAULT REQUIRED]
TEST SERVER
play.thegaminggroup.net
THIS IS THE FIRST RELEASE (ALPHA) AND WILL BE UPDATED DAILY!
PLEASE REPORT BUGS OR REQUESTS IN DISCORD
I. Advanced Player Progression & Skills System
- Players earn XP from defeating ArcaneMobs and completing quests, leveling up.
- Attack, Defense, Strength, Health, with spendable skill points.
- Skills directly modify damage dealt/received and max health.
- View level, XP, skill points, skill levels, and their effective bonuses.
II. Dynamic & Challenging ArcaneMobs
- "Arcane" variants of mobs that dynamically scale (level, health, damage, speed, armor) based on nearby player levels.
- Nameplate with scaled level, glowing effect, custom particles.
- Prominent Boss Bar for each ArcaneMob showing name, scaled level, and health.
- Configurable On-Hit Effects:
- mobeffects.yml allows defining potion effects for ArcaneMobs by type and scaled level range (chance, duration, amplifier). (Application in combat is a pending feature).
III. Comprehensive & Interactive Quest System
- Engaging Quests:
- 10 Pre-defined Quests: Including "Zombie Hunter," "Skeleton Skirmisher," "Spider Slayer," "Creeper Control," "Enderman Eradication," "Cave Spider Cleanse," "Witch Hunt," "Slime Splatter," "Piglin Patrol," and "Husk Havoc."
- Objectives are primarily "kill mob" types.
- Detailed tracking of quest objectives.
- Quests grant item rewards (including new Arcane Coins) and XP.
- Interactive Quests GUI (`/quest` or `/quest list`):
- View active quest details (description, objective progress with completion status, rewards).
- List available quests the player can start.
- Click-to-Abandon: Abandon current quest by clicking a button in the GUI.
- Click-to-Accept (Implemented): Accept available quests by clicking their items in the GUI (uses hidden quest ID in item lore).
IV. Custom Arcane Coin Economy
- "Arcane Coins" (custom Gold Nuggets) serve as both a physical item and a virtual currency.
- Arcane Coins are dropped by defeated ArcaneMobs, with quantity scaling by mob level.
- Physical coins are converted to a virtual balance upon pickup.
- Player coin balances are saved in
- Economy Commands (prefixed under `/am` or `/arcanemobs`):
- /am balance [player_name]: Check coin balance.
- /am pay <player> <amount>: Pay coins to another player.
- /am eco <give|take|set> <player> <amount>: Admin commands for coin balance management.
Player Commands
/skills | Opens skills GUI
/skills spend <Skill> | Upgrade a skill
/quest | Opens quests GUI
Admin Commands
(permissions vary, e.g., `arcanemobs.admin`, `arcanemobs.eco.admin`)
/am help | Show all the commands
/am reload | Reloads the configs
/am spawn <mob> <level> | Spawn a Arcane Mob
/am dungeon | Start a dungeon
/am eco <give|take|set> | Controls the economy
What's Next?
Pending core features include fully activating the mob on-hit potion effects. Further development could focus on expanding content (more quests, mob types, items) and adding shops for the economy.
Any sugestions are always welcome!