Code (YAML):
classes:
Archer
:
# no energy cost, no AoE
usesEnergy
: false
applyNearby
: false
archer
: true
# Tags players (more damage), increased arrow damage, random triple shots
cooldown
: 40000
# milliseconds
armor:
helmet
: LEATHER_HELMET
chestplate
: LEATHER_CHESTPLATE
leggings
: LEATHER_LEGGINGS
boots
: LEATHER_BOOTS
passiveEffects:
- type
: SPEED
# PotionEffectType name
duration
: 1200
# ticks (60s = 1200 ticks)
amplifier
: 2
- type
: DAMAGE_RESISTANCE
duration
: 1200
amplifier
: 2
activeEffects:
SUGAR:
key
: effects_speed
energy
: 0
effect:
type
: SPEED
duration
: 100
amplifier
: 4
FEATHER:
key
: effects_jump
energy
: 0
effect:
type
: JUMP
duration
: 100
amplifier
: 4
Bard:
usesEnergy
: true
applyNearby
: true
cooldown
: 5000
armor:
helmet
: GOLDEN_HELMET
chestplate
: GOLDEN_CHESTPLATE
leggings
: GOLDEN_LEGGINGS
boots
: GOLDEN_BOOTS
passiveEffects:
- type
: SPEED
duration
: 1200
amplifier
: 1
- type
: REGENERATION
duration
: 1200
amplifier
: 0
- type
: DAMAGE_RESISTANCE
duration
: 1200
amplifier
: 1
activeEffects:
SUGAR:
key
: effects_speed
energy
: 16
effect:
type
: SPEED
duration
: 80
amplifier
: 2
FEATHER:
key
: effects_jump
energy
: 35
effect:
type
: JUMP
duration
: 100
amplifier
: 4
GHAST_TEAR:
key
: effects_regeneration
energy
: 35
effect:
type
: REGENERATION
duration
: 100
amplifier
: 1
IRON_INGOT:
key
: effects_resistance
energy
: 35
effect:
type
: DAMAGE_RESISTANCE
duration
: 100
amplifier
: 2
BLAZE_POWDER:
key
: effects_strength
energy
: 35
effect:
type
: INCREASE_DAMAGE
duration
: 100
amplifier
: 1
GOLDEN_CARROT:
key
: effects_night_vision
energy
: 20
effect:
type
: NIGHT_VISION
duration
: 500
amplifier
: 1
MAGMA_CREAM:
key
: effects_fire_resistance
energy
: 20
effect:
type
: FIRE_RESISTANCE
duration
: 500
amplifier
: 0
SPIDER_EYE:
key
: effects_wither
energy
: 35
effect:
type
: WITHER
duration
: 100
amplifier
: 1
RED_MUSHROOM:
key
: effects_poison
energy
: 35
effect:
type
: POISON
duration
: 100
amplifier
: 1
BROWN_MUSHROOM:
key
: effects_weakness
energy
: 35
effect:
type
: WEAKNESS
duration
: 100
amplifier
: 0
INK_SACK:
key
: effects_invisibility
energy
: 35
effect:
type
: INVISIBILITY
duration
: 800
amplifier
: 0
heldItemEffects:
SUGAR:
type
: SPEED
duration
: 100
amplifier
: 1
GHAST_TEAR:
type
: REGENERATION
duration
: 100
amplifier
: 0
IRON_INGOT:
type
: DAMAGE_RESISTANCE
duration
: 100
amplifier
: 0
BLAZE_POWDER:
type
: INCREASE_DAMAGE
duration
: 100
amplifier
: 0
GOLDEN_CARROT:
type
: NIGHT_VISION
duration
: 100
amplifier
: 0
MAGMA_CREAM:
type
: FIRE_RESISTANCE
duration
: 100
amplifier
: 0
RABBIT_FOOT:
type
: JUMP
duration
: 100
amplifier
: 1
INK_SACK:
type
: INVISIBILITY
duration
: 100
amplifier
: 0
Diamond:
usesEnergy
: false
applyNearby
: false
armor:
helmet
: DIAMOND_HELMET
chestplate
: DIAMOND_CHESTPLATE
leggings
: DIAMOND_LEGGINGS
boots
: DIAMOND_BOOTS
passiveEffects:
- type
: SPEED
duration
: 1200
amplifier
: 0
Miner:
usesEnergy
: false
applyNearby
: false
miner
: true
# Invisible when underground
armor:
helmet
: IRON_HELMET
chestplate
: IRON_CHESTPLATE
leggings
: IRON_LEGGINGS
boots
: IRON_BOOTS
passiveEffects:
- type
: FIRE_RESISTANCE
duration
: 1200
amplifier
: 1
- type
: FAST_DIGGING
duration
: 1200
amplifier
: 1
- type
: NIGHT_VISION
duration
: 1200
amplifier
: 0
Rogue:
usesEnergy
: false
applyNearby
: false
cooldown
: 40000
rogue
: true
# Backstabs extra damage with golden swords
armor:
helmet
: CHAINMAIL_HELMET
chestplate
: CHAINMAIL_CHESTPLATE
leggings
: CHAINMAIL_LEGGINGS
boots
: CHAINMAIL_BOOTS
passiveEffects:
- type
: SPEED
duration
: 1200
amplifier
: 2
- type
: JUMP
duration
: 1200
amplifier
: 2
- type
: DAMAGE_RESISTANCE
duration
: 1200
amplifier
: 1
activeEffects:
SUGAR:
key
: effects_speed
energy
: 0
effect:
type
: SPEED
duration
: 100
amplifier
: 4
FEATHER:
key
: effects_jump
energy
: 0
effect:
type
: JUMP
duration
: 100
amplifier
: 4