# SpikeSoundManager V1.0
# By SpikeSpigot Team
#
If you have any questions or comments, you can share them with us on Discord.
# Discord » https
:
//discord.gg/PRHdKSgf8F
#
# RATE
THIS PLUGIN PLEASE
<
3
#
# Support Hex
Color
: Example
(#FF0000
)
| Supports all sounds.
#
Messages
:
Reload
:
"&e&lSSM &7» &aConfig Reloaded!"
NoPerm
:
"&e&lSSM &7» &cYou dont have permission"
Debug
:
true
# .
# BlockBreak
Event
# When Player Breaked Block
# .
BlockBreak
:
Mode
:
true
Default
:
"" # To deactivate it, empty it.
* Consider a sound
for the
default.
Sounds don
't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
OAK_LOG:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 50
STONE:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
DIRT:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# BlockPlace Event
# When Player Placed Block
# .
BlockPlace:
Mode: true
Default: "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance
:
100 # to disable chance set
100
Sounds
:
OAK_PLANKS
:
Sound
: ENTITY_PLAYER_LEVELUP
Chance
:
50
COBBLESTONE
:
Sound
: ENTITY_PLAYER_LEVELUP
Chance
:
100
DIRT
:
Sound
: ENTITY_PLAYER_LEVELUP
Chance
:
100
# .
# ItemDrop
Event
# When Player Dropped Item
# .
ItemDrop
:
Mode
:
true
Default
:
"" # To deactivate it, empty it.
* Consider a sound
for the
default.
Sounds don
't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
STICK:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 50
DIAMOND:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
IRON_INGOT:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# PlayerChatting Event
# When Player Send a Message
# .
Chat:
Mode: true
Default: "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance
:
100 # to disable chance set
100
Sounds
:
_Eximius
: #the username
Sound
: ENTITY_COW_MILK
Chance
:
100
example_username
:
Sound
: ENTITY_SHEEP_AMBIENT
Chance
:
100
# .
# PlayerChangeWorld
Event
# When Player Moves From One World To Another
# .
WorldChange
:
Mode
:
true
Default
:
"" # To deactivate it, empty it.
* Consider a sound
for the
default.
Sounds don
't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
world: #the world name
Sound: BLOCK_CHEST_OPEN
Chance: 100
world_nether:
Sound: BLOCK_CHEST_CLOSE
Chance: 100
world_the_end:
Sound: BLOCK_CHEST_LOCKED
Chance: 100
exampleworld:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# PlayerGamemodeChange Event
# When Player Change the gamemode (survival,creative)
# .
GamemodeChange:
Mode: true
Default: "ENTITY_ENDEREYE_DEATH" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance
:
100 # to disable chance set
100
Sounds
:
_Eximius
: #the username
Sound
: BLOCK_CHEST_OPEN
Chance
:
100
example_username
:
Sound
: BLOCK_CHEST_CLOSE
Chance
:
100
# .
# PlayerHit
Event
# When Player Hitted By
Entity
# .
PlayerHit
:
Mode
:
true
Default
:
"ENTITY_PLAYER_BURP" # To deactivate it, empty it.
* Consider a sound
for the
default.
Sounds don
't work.
Default_Chance: 50 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: BLOCK_CHEST_OPEN
Chance: 100
example_username: #the username
Sound: BLOCK_CHEST_CLOSE
Chance: 100
# .
# PlayerDeath Event
# When Player Death
# .
PlayerDeath:
Mode: true
Default: "ENTITY_PLAYER_SPLASH" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance
:
50 # to disable chance set
100
Sounds
:
_Eximius
: #the username
Sound
: BLOCK_CHEST_OPEN
Chance
:
100
example_username
: #the username
Sound
: BLOCK_CHEST_CLOSE
Chance
:
100
# .
# PlayerSendCommand
Event
# When Player Send a Command
# .
Command
:
Mode
:
true
Default
:
"ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it.
* Consider a sound
for the
default.
Sounds don
't work.
Default_Chance: 30 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: ENTITY_COW_MILK
Chance: 100
example_username:
Sound: ENTITY_SHEEP_AMBIENT
Chance: 100
# .
# PlayerFly Event
# When the player starts or stops flight
# .
Flight:
Mode: true
Default: "ENTITY_VILLAGER_NO" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance
:
30 # to disable chance set
100
Sounds
:
_Eximius
: #the username
Sound
: ENTITY_COW_MILK
Chance
:
100
example_username
:
Sound
: ENTITY_SHEEP_AMBIENT
Chance
:
100
# .
# PlayerEnterBed
Event
# When player entered the bed
# .
EnterBed
:
Mode
:
true
Default
:
"ENTITY_COW_MILK" # To deactivate it, empty it.
* Consider a sound
for the
default.
Sounds don
't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: ENTITY_COW_MILK
Chance: 100
example_username:
Sound: ENTITY_SHEEP_AMBIENT
Chance: 100
# .
# PlayerLeaveBed Event
# When player leaved the bed
# .
LeaveBed:
Mode: true
Default: "ENTITY_COW_MILK" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance
:
100 # to disable chance set
100
Sounds
:
_Eximius
: #the username
Sound
: ENTITY_COW_MILK
Chance
:
100
example_username
:
Sound
: ENTITY_SHEEP_AMBIENT
Chance
:
100
Hooks
:
# .
# PlayerRegister
Event
# When player registered
(required Authmereloaded
)
# .
AuthMe_Register
:
Mode
:
false
Default
:
"ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it.
* Consider a sound
for the
default.
Sounds don
't work.
Default_Chance: 100 # to disable chance set 100
# .
# PlayerLogin Event
# When player logined (required Authmereloaded)
# .
AuthMe_Login:
Mode: false
Default: "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance
:
100 # to disable chance set
100
# .
# PlayerVanish
Event
# When player Vanished
(required SuperVanish
)
# .
SuperVanish_Vanished
:
Mode
:
false
Default
:
"ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it.
* Consider a sound
for the
default.
Sounds don
't work.
Default_Chance: 100 # to disable chance set 100
# .
# PlayerVanish Event
# When player UnVanished (required SuperVanish)
# .
SuperVanish_UnVanished:
Mode: false
Default: "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance
:
100 # to disable chance set
100