[Spike] SoundManager | MoreSound | Support [1.9 - 1.21.5] icon

[Spike] SoundManager | MoreSound | Support [1.9 - 1.21.5] -----

⭐ SoundManager - +15 Events ⭐



[​IMG]
  • A plugin for public servers
  • Easily give Sound to everything
  • Easy To Use
Features.png

Supports versions 1.9 to 1.21.5
  • Paper , Spigot , Purpur
Events
  • BlockBreak - Supports specifid blocks
  • BlockPlace - Supports specifid blocks
  • ItemDrop - Supports specifid items
  • SendChat - Supports specifid username
  • SendCommand - Supports specifid username
  • ChangeGamemode - Supports specifid username
  • ChangeWorld - Supports specifid worlds
  • PlayerHit - Supports specifid username
  • PlayerDeath - Supports specifid username
  • PlayerFlight (Start&Stop) - Supports specifid username
  • PlayerEnterBed - Supports specifid username
  • PlayerLeaveBed - Supports specifid username
Configuration
  • You can easily change anything you want.
  • Easy to use
  • Supports all sounds (must be the same as the server version)
SoftDepends (Hooks)
Commands.png

  • /SpikeSoundManager & Ssm (For Help)
  • /Ssm Reload (Reload Config)
Permission.png

  • ssm.reload For Use /Ssm Reload
Config.png

V 1.0
Code (Java):

# SpikeSoundManager V1.0
# By SpikeSpigot Team
# If you have any questions or comments, you can share them with us on Discord.
# Discord » https : //discord.gg/PRHdKSgf8F
#
#     RATE THIS PLUGIN PLEASE < 3
#
# Support Hex Color : Example (#FF0000 ) | Supports all sounds.
#
Messages :
  Reload : "&e&lSSM &7» &aConfig Reloaded!"
  NoPerm : "&e&lSSM &7» &cYou dont have permission"
Debug : true
# .
# BlockBreak Event
# When Player Breaked Block
# .
BlockBreak :
  Mode : true
  Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
  Default_Chance: 100 # to disable chance set 100
  Sounds:
    OAK_LOG:
      Sound: ENTITY_PLAYER_LEVELUP
      Chance: 50
    STONE:
      Sound: ENTITY_PLAYER_LEVELUP
      Chance: 100
    DIRT:
      Sound: ENTITY_PLAYER_LEVELUP
      Chance: 100
# .
# BlockPlace Event
# When Player Placed Block
# .
BlockPlace:
  Mode: true
  Default: "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don'
t work.
  Default_Chance : 100 # to disable chance set 100
  Sounds :
    OAK_PLANKS :
      Sound : ENTITY_PLAYER_LEVELUP
      Chance : 50
    COBBLESTONE :
      Sound : ENTITY_PLAYER_LEVELUP
      Chance : 100
    DIRT :
      Sound : ENTITY_PLAYER_LEVELUP
      Chance : 100
# .
# ItemDrop Event
# When Player Dropped Item
# .
ItemDrop :
  Mode : true
  Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
  Default_Chance: 100 # to disable chance set 100
  Sounds:
    STICK:
      Sound: ENTITY_PLAYER_LEVELUP
      Chance: 50
    DIAMOND:
      Sound: ENTITY_PLAYER_LEVELUP
      Chance: 100
    IRON_INGOT:
      Sound: ENTITY_PLAYER_LEVELUP
      Chance: 100
# .
# PlayerChatting Event
# When Player Send a Message
# .
Chat:
  Mode: true
  Default: "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don'
t work.
  Default_Chance : 100 # to disable chance set 100
  Sounds :
    _Eximius : #the username
      Sound : ENTITY_COW_MILK
      Chance : 100
    example_username :
      Sound : ENTITY_SHEEP_AMBIENT
      Chance : 100
# .
# PlayerChangeWorld Event
# When Player Moves From One World To Another
# .
WorldChange :
  Mode : true
  Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
  Default_Chance: 100 # to disable chance set 100
  Sounds:
    world: #the world name
      Sound: BLOCK_CHEST_OPEN
      Chance: 100
    world_nether:
      Sound: BLOCK_CHEST_CLOSE
      Chance: 100
    world_the_end:
      Sound: BLOCK_CHEST_LOCKED
      Chance: 100
    exampleworld:
      Sound: ENTITY_PLAYER_LEVELUP
      Chance: 100
# .
# PlayerGamemodeChange Event
# When Player Change the gamemode (survival,creative)
# .
GamemodeChange:
  Mode: true
  Default: "ENTITY_ENDEREYE_DEATH" # To deactivate it, empty it. * Consider a sound for the default. Sounds don'
t work.
  Default_Chance : 100 # to disable chance set 100
  Sounds :
    _Eximius : #the username
      Sound : BLOCK_CHEST_OPEN
      Chance : 100
    example_username :
      Sound : BLOCK_CHEST_CLOSE
      Chance : 100
# .
# PlayerHit Event
# When Player Hitted By Entity
# .
PlayerHit :
  Mode : true
  Default : "ENTITY_PLAYER_BURP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
  Default_Chance: 50 # to disable chance set 100
  Sounds:
    _Eximius: #the username
      Sound: BLOCK_CHEST_OPEN
      Chance: 100
    example_username: #the username
      Sound: BLOCK_CHEST_CLOSE
      Chance: 100
# .
# PlayerDeath Event
# When Player Death
# .
PlayerDeath:
  Mode: true
  Default: "ENTITY_PLAYER_SPLASH" # To deactivate it, empty it. * Consider a sound for the default. Sounds don'
t work.
  Default_Chance : 50 # to disable chance set 100
  Sounds :
    _Eximius : #the username
      Sound : BLOCK_CHEST_OPEN
      Chance : 100
    example_username : #the username
      Sound : BLOCK_CHEST_CLOSE
      Chance : 100
# .
# PlayerSendCommand Event
# When Player Send a Command
# .
Command :
  Mode : true
  Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
  Default_Chance: 30 # to disable chance set 100
  Sounds:
    _Eximius: #the username
      Sound: ENTITY_COW_MILK
      Chance: 100
    example_username:
      Sound: ENTITY_SHEEP_AMBIENT
      Chance: 100
# .
# PlayerFly Event
# When the player starts or stops flight
# .
Flight:
  Mode: true
  Default: "ENTITY_VILLAGER_NO" # To deactivate it, empty it. * Consider a sound for the default. Sounds don'
t work.
  Default_Chance : 30 # to disable chance set 100
  Sounds :
    _Eximius : #the username
      Sound : ENTITY_COW_MILK
      Chance : 100
    example_username :
      Sound : ENTITY_SHEEP_AMBIENT
      Chance : 100
# .
# PlayerEnterBed Event
# When player entered the bed
# .
EnterBed :
  Mode : true
  Default : "ENTITY_COW_MILK" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
  Default_Chance: 100 # to disable chance set 100
  Sounds:
    _Eximius: #the username
      Sound: ENTITY_COW_MILK
      Chance: 100
    example_username:
      Sound: ENTITY_SHEEP_AMBIENT
      Chance: 100
# .
# PlayerLeaveBed Event
# When player leaved the bed
# .
LeaveBed:
  Mode: true
  Default: "ENTITY_COW_MILK" # To deactivate it, empty it. * Consider a sound for the default. Sounds don'
t work.
  Default_Chance : 100 # to disable chance set 100
  Sounds :
    _Eximius : #the username
      Sound : ENTITY_COW_MILK
      Chance : 100
    example_username :
      Sound : ENTITY_SHEEP_AMBIENT
      Chance : 100

Hooks :
  # .
  # PlayerRegister Event
  # When player registered (required Authmereloaded )
  # .
  AuthMe_Register :
    Mode : false
    Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
    Default_Chance: 100 # to disable chance set 100
  # .
  # PlayerLogin Event
  # When player logined (required Authmereloaded)
  # .
  AuthMe_Login:
    Mode: false
    Default: "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don'
t work.
    Default_Chance : 100 # to disable chance set 100
  # .
  # PlayerVanish Event
  # When player Vanished (required SuperVanish )
  # .
  SuperVanish_Vanished :
    Mode : false
    Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
    Default_Chance: 100 # to disable chance set 100
  # .
  # PlayerVanish Event
  # When player UnVanished (required SuperVanish)
  # .
  SuperVanish_UnVanished:
    Mode: false
    Default: "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don'
t work.
    Default_Chance : 100 # to disable chance set 100

 

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Resource Information
Author:
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Total Downloads: 25
First Release: Apr 20, 2025
Last Update: Apr 21, 2025
Category: ---------------
All-Time Rating:
0 ratings
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