Profitable is a Minecraft Economy plugin that adds
real supply and demand to the game using an exchange!
This means that prices arent pre-set, nor just go up +1 when someone buys something, Prices are
placed by the players by using orders, which transact whenever two orders agree on certain price range, and thus turning into the current value of the asset.
Plugin Features
⭐️ Highlights
Player-driven prices
Instant transactions at the best price using orders
Partial fills
Multi-asset wallets
Offline transactions
Item-based Currencies
Entity trading
Item trading
Currency trading (Forex)
Advanced trading
Candle graphs display prices
Fees (Taxes)
Automatic database migration
MySQL support
Full Folia support
Integration
Vault: Anything compatible with vault its compatible with Profitable
PlayerPoints
Code (Text):
# allows Vault currency be added as an asset, withdrawn or deposited to your account
vault-support: true
# allows PlayerPoints currency be added as an asset, withdrawn or deposited to your account
player-points-support: true
colors: # Allows customization of command outputs and graphs
# Color for prices going up (hex)
bullish: "#8CD740"
# Color for prices going down (hex)
bearish: "#FA413B"
database:
# orders are able to transact across worlds if false
data-per-world: false
exchange:
fees: # Fixed: 23 Percentage: 23%
# Fees when you take money from your wallet
withdrawal-fees: 0
# Fees when you add money to your wallet
deposit-fees: 0
commodities:
fees: # Fixed: 23 Percentage: 23%
# Fees when you transact immediately with another order
taker-fees: 0
# Fees when you add an order to the order book
maker-fees: 0
# Fees when you use the claiming tag on an entity (fixed only)
entity-claiming-fees: 0
# Commodities spawn on account's delivery location when transacting (commodities are added to wallet when false)
physical-delivery: true
# Allow taking commodities from your wallet for transactions
take-wallet: true
# Allow taking items from your inventory for transactions
take-inventory: true
# Allow taking claimed entities from world for transactions
take-world: true
# note: commodities are RAW and FUNGIBLE materials traded in BULK that are then processed into different products
# crops and building material can be commodities as well:
#
# IRON IS a commodity (in real life)
# -All bars are the same quality, therefore interchangeable (Fungible) v
# -Traded in large amounts (Traded in Bulk) v
# -Usually gathered from the ground (raw material) v
#
# DIAMOND HELMET is NOT a commodity
# -Enchantments, damage, and trims make each one unique (Non-Fungible) x
# -Usually traded one at a time (not in bulk) x
# -Finished product (not raw) x
#
# but this is only a recommendation anyway, use this plugin however you want.
#
generation:
# Allows auto-generation of assets for commodities in each world using whitelisting/blacklisting
active: true
# withers can be used for mining... imagine trading withers... hmmm....
commodity-entity-blacklist:
- ENDER_DRAGON
- WARDEN
forex:
fees: # Fixed: 23 Percentage: 23%
# Fees when you transact immediately with another order
taker-fees: 0
# Fees when you add an order to the order book
maker-fees: 0
main-currency: # setting for the currency used to trade on the exchange (This can be changed in game)
# Sets Main currency to a currency with matching code
# If no match is found, the asset will be created using values below
currency: EMD_Villager Emerald_#00ff00
#
# <code>_<name>_<hex color>
#
# Example: EMD_Villager Emerald_#21ff59 (use this if you want it to look good even if it's not found)
# Example: USD_US dollars (use if you want a random color)
# Example: EUR (use this is you are really sure currency already exists)
#
# creation:
# 3-letter codes only, example: USD ---> you have: 89.32 USD !!
# Name, color and description are optional. (color is selected at random) (name uses code)
# When true, if no match is found a hook currency will take its place, or create if no hooks are found
# hooks: Vault (VLT), Player Points (PTS)
create-last-resort-only: true
# Initial amount of Main Currency that new players will have on their wallets by default (other than 0 may devalue your currency, use only for initial supply)
initial-balance: 0
# currency that will be deposited or withdrawn for every hook
vault-currency: VLT_Vault Currency_#ffbb15
playerpoints-currency: PTS_Player Points_#ff6d92
Orders
This plugin uses
Orders to trade. Orders are instructions to sell or buy an asset (item, entity, currency, etc...) under specified conditions
Market Order
A
Market order lets you transact immediately with the best available price in the order book.
Limit Order
Limit Orders lets you choose the price you want, but may not execute right away as it needs someone else to agree on your price, Players can place an order to trade stuff at the price they think fair, actually influencing the market.
Stop-Limit Order
A
Stop-Limit Order becomes a
Limit Order once the market reaches the specified trigger price
Useful if you think Prices will keep going up after a certain price
Market Data & Analysis
Since Profitable is a plugin designed to simulate real trading, which includes speculation and market data tracking, Players can monitor
prices,
price movements,
liquidity,
supply.
Even some nice fancy candle graphs, so players can predict and profit off of speculation.
Why?
Put it like this,
Profitable makes this kind of scenarios possible, it lets everyone experience the actual depth of a real market. It's not just a store like many linear price adjustment systems that have led to
broken economies due to farms and the rising number of raids,
Profitable not only makes that add to the fun, but prices adjust
themselves. Because you’re not just buying and selling; you’re participating in an
actual economy where people and events are behind prices.
I hope with that I have convinced you to download this wonderful plugin, have a great day.
Final notes
This is an early version of the plugin. Future updates will bring more refined features and improvements.