SimulatedLag
SimulatedLag allows you to artificially increase a player's latency by delaying incoming and outgoing packets. This can be useful for testing lag compensation, balancing mechanics, or simulating network issues for debugging purposes.
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Note: This plugin may conflict with other plugins that use packets, such as
ProtocolLib or similar packet-based tools.
Features
- Introduces a minimum ping threshold for players.
- Delays both incoming and outgoing packets dynamically.
- Provides a command-based interface to control player lag.
- Includes an API for developers to integrate simulated lag into their own plugins.