Almost every mob that spawns will be a skeleton!
Disclaimer: There are no custom skeletons:/ Just regular vanilla ones
Run /apocalypse to engage the Eternal Night
You can also optionally increase mob cap and spawning radius for even more chaos
Run /sans to engage
Sans Mode.
In
Sans Mode all Skeletons that use Bows get their Bows
enchanted with Punch 2
Normal Skeletons will now shoot tipped arrows of weakness
Every Skeleton Variant is dressed up to look like sans (
Diamond Chestplate, Black Leather Pants and
Iron Boots)
Run /sans false to disable
Sans Mode
This is my 2nd plugin ever and it's basically the same thing as my
Zombie Apocalypse one.
Skeletons have fewer things to do though, with there being no underwater or village
skeletons and the
cold and
swamp biomes not being the most common either.
Which is why I had to come up with
Sans Mode, not compulsory but for those looking for a challenge, and
skeletons are more annoying than
zombies anyway haha.
Do let me know if y'all have any ideas on how to make this plugin more unique and fun, hope y'all enjoy!
As for compatibility I'm not too sure about that either, I use a Spigot Server with a plugins folder
- Most Peaceful Mobs remain unchanged
- Horses, Donkeys, Mules and Zombie Horses turn into TAMED
Skeleton Horses (Unfortunately they can't be trapped because if they were, the other horses they summoned will also be trapped, causing the infinite spawning of skeleton horses)
- Villagers are NOT skeletons, happy trading!
- Striders turn into Wither Skeletons
- Most Neutral Mobs have been changed into Skeletons except Pandas and Trader Llamas
-
Wolves are unchanged unlike the Zombie Apocalypse because they scare skeletons! Make sure to get a best friend ASAP
- Most Hostile Mobs have been changed into Skeletons
- Bosses (Ender Dragon, Wither, Warden, Elder Guardian) remain unchanged
- A few other mobs also remain unchanged (Phantoms, Blaze, Endermen, Vex, Ravagers) either because you need them to beat the game or because they will only spawn under certain conditions (Raids and Evokers)
- Any of the above mentioned mobs spawning in a cold Biome will be turned into a Stray instead
Any of the above mentioned mobs spawning in a Swamp or Mangrove Swamp will be turned into a Bogged instead
- All Nether mobs (Except Blazes and Endermen) will be converted into Wither Skeletons
- Plugin will set it to midnight and turn off Day Night Cycle