Code (YAML):
settings:
reload-time
: 100
#All garbages reload time.
#If you are using a spigot, the plugin supports HEX, e.g. �
#If you are using paper, the plugin supports MiniMessage, such as <#000000>.
#The plugin adapts to your core: paper or spigot.
messages
:
#Messages
garbage-manager-help
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"All commands:"
#Message
-
" - /garbagemanager create - creation a garbage."
-
" - /garbagemanager remove - remove garbage."
-
" - /garbagemanager cancel - undo garbage creation."
garbage-manager-create-please-click-on-the-block
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"Please click on the block that is supposed to be trash."
#Message
garbage-manager-create-the-block-you-clicked-on-has-a-garbage-status
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"The block you clicked on has a garbage status"
#Message
garbage-manager-create-you-have-not-finished-creating-the-garbage
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"You haven't finished creating the garbage. Please click on the block that is supposed to be trash."
#Message
garbage-manager-remove-click-on-the-trash
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"Please click on the trash to be deleted."
#Message
garbage-manager-remove-trash-does-not-exist-at-this-location
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"Trash doesn't exist at this location"
#Message
garbage-manager-cancel-there-is-nothing-to-cancel
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"There's nothing to cancel"
#Message
garbage-manager-cancel-successfully
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"You have successfully canceled the current action."
#Message
garbage-manager-remove-successfully
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"The trash has been deleted."
#Message
garbage-manager-create-successfully
:
#You haven't finished creating the garbage
enabled
: true
#Enable or disable message
message
:
-
"New trash has been installed."
#Message
garbage-command-do-not-have-permission
:
#If you don't have permission to use command
enabled
: true
#Enable or disable message
message
:
-
"You don't have permission"
#Message
garbage-command-open
:
#Message when player opens trash
enabled
: true
#Enable or disable message
message
:
-
"You opened the garbage."
#Message
command
:
#A trash command
#Permission name will be: trash.command
trash
:
#Name of command
description
:
"Garbage"
#The command description
usage
:
"/trash"
#The command usage
aliases
:
#The command aliases (alternative names)
-
"garbage"
inventories:
trash
:
#Trash inventory (block)
size
: 54
#Inventory size
title
:
"Garbage"
#Inventory title
#Every slot getting from items section.
#If you need empty slot, enter: "x"
slots
:
-
"YYYYZYYYY"
-
"xxxxxxxxx"
-
"xxxxxxxxx"
-
"xxxxxxxxx"
-
"xxxxxxxxx"
-
"xxxxxxxxx"
items
:
#Items section
Z
:
#Id of item by unique and use it in slots section.
type
:
"decorate"
#Type of item, use: "decorate" if you need decoration item
material
:
"book"
#Material of item
amount
: 1
#Item amount
#For the name and lore sections only, you can use the time format with %hours%, %minutes%, %seconds%.
name
:
"The time before the cleanup: %hours%:%minutes%:%seconds%"
#Item name
lore
:
#Lore of item
-
""
enchantments
:
#Enchantments of item, use: "enchantment:level", example: "unbreaking:1"
-
""
itemFlags
:
#Item flags of item, usage: "ITEMFLAG", example: "HIDE_ATTRIBUTES"
-
""
Y
:
#Id of item by unique and use it in slots section.
type
:
"decorate"
#Type of item, use: "decorate" if you need decoration item
material
:
"gray_stained_glass_pane"
#Material of item
amount
: 1
#Item amount
#For the name and lore sections only, you can use the time format with %hours%, %minutes%, %seconds%.
name
:
""
#Item name
lore
:
#Lore of item
-
""
enchantments
:
#Enchantments of item, use: "enchantment:level", example: "unbreaking:1"
-
""
itemFlags
:
#Item flags of item, usage: "ITEMFLAG", example: "HIDE_ATTRIBUTES"
-
""
T
:
#Id of item by unique and use it in slots section.
type
:
"throw"
#Type of item, use: "throw" If you need that when a player clicks on an item, they will be taken to the item discard confirmation inventory.
material
:
"hopper"
#Material of item
amount
: 1
#Item amount
#For the name and lore sections only, you can use the time format with %hours%, %minutes%, %seconds%.
name
:
""
#Item name
lore
:
#Lore of item
-
""
enchantments
:
#Enchantments of item, use: "enchantment:level", example: "unbreaking:1"
-
""
itemFlags
:
#Item flags of item, usage: "ITEMFLAG", example: "HIDE_ATTRIBUTES"
-
""
garbage
:
#Garbage inventory (command)
size
: 27
#Inventory size
title
:
"Garbage"
#Inventory title
#Every slot getting from items section.
#If you need empty slot, enter: "x"
slots
:
-
"YYYYYYYYY"
-
"xxxxxxxxx"
-
"YYYYTYYYY"
items
:
#Items section
Y
:
#Id of item by unique and use it in slots section.
type
:
"decorate"
#Type of item, use: "decorate" if you need decoration item
material
:
"gray_stained_glass_pane"
#Material of item
amount
: 1
#Item amount
#For the name and lore sections only, you can use the time format with %hours%, %minutes%, %seconds%.
name
:
""
#Item name
lore
:
#Lore of item
-
""
enchantments
:
#Enchantments of item, use: "enchantment:level", example: "unbreaking:1"
-
""
itemFlags
:
#Item flags of item, usage: "ITEMFLAG", example: "HIDE_ATTRIBUTES"
-
""
T
:
#Id of item by unique and use it in slots section.
type
:
"throw"
#Type of item, use: "throw" If you need that when a player clicks on an item, they will be taken to the item discard confirmation inventory.
material
:
"hopper"
#Material of item
amount
: 1
#Item amount
#For the name and lore sections only, you can use the time format with %hours%, %minutes%, %seconds%.
name
:
"Throw"
#Item name
lore
:
#Lore of item
-
""
enchantments
:
#Enchantments of item, use: "enchantment:level", example: "unbreaking:1"
-
""
itemFlags
:
#Item flags of item, usage: "ITEMFLAG", example: "HIDE_ATTRIBUTES"
-
""
confirm
:
#Confirm inventory
size
: 27
#Inventory size
title
:
"Confirm"
#Inventory title
#Every slot getting from items section.
#If you need empty slot, enter: "x"
slots
:
-
"YYYxxxNNN"
-
"YYYxxxNNN"
-
"YYYxxxNNN"
items
:
#Items section
Y
:
#Id of item by unique and use it in slots section.
type
:
"accept"
#Type of item, use: "accept" If you need that when a player clicks on an item, it removes the items
material
:
"lime_concrete"
#Material of item
amount
: 1
#Item amount
name
:
"Yes"
#Item name
#For the name and lore sections only, you can use the time format with %hours%, %minutes%, %seconds%.
lore
:
#Lore of item
-
""
enchantments
:
#Enchantments of item, use: "enchantment:level", example: "unbreaking:1"
-
""
itemFlags
:
#Item flags of item, usage: "ITEMFLAG", example: "HIDE_ATTRIBUTES"
-
""
N
:
#Id of item by unique and use it in slots section.
type
:
"cancel"
#Type of item, use: "cancel" If you need that when a player clicks on an item, it doesn't remove the items
material
:
"red_concrete"
#Material of item
amount
: 1
#Item amount
#For the name and lore sections only, you can use the time format with %hours%, %minutes%, %seconds%.
name
:
"No"
#Item name
lore
:
#Lore of item
-
""
enchantments
:
#Enchantments of item, use: "enchantment:level", example: "unbreaking:1"
-
""
itemFlags
:
#Item flags of item, usage: "ITEMFLAG", example: "HIDE_ATTRIBUTES"
-
""