Code (YAML):
general:
fill:
enabled
: true
item:
material
: GRAY_STAINED_GLASS_PANE
amount
: 1
data
: 7
name
:
"&0"
lore
:
[
]
main:
name
:
"&8BattlePass"
items
:
# Available actions:
# DISPLAY, SHOW_LEVELS, SHOW_DAILY_QUESTS, SHOW_WEEKLY_QUESTS
'player':
action
: DISPLAY
enabled
: true
slot
: 13
item:
material
: head|
{player
}
name
:
"&aYour Info:"
lore
:
- ''
- '&7Your level
:
&f{level}'
- '&7Your exp
:
&e{player-exp}'
- '&7Exp required to level up
:
&c{required-exp}'
- ''
- '&eProgress:'
- '
[bar|
{player-exp
}|
{required-exp
}|20|▪|&6|&f
]'
- ''
'levels':
action
: SHOW_LEVELS
enabled
: true
slot
: 11
item:
material
: EXPERIENCE_BOTTLE
name
:
"&6Show levels"
'daily-quests':
action
: SHOW_QUESTS
enabled
: true
slot
: 15
item:
material
: BOOK
name
:
"&6Quests"
levels:
name
: '&8Levels'
# Available styles:
# NORMAL - 9 slots reserved for levels
# BIG - 45 slots reserved for levels
style
: NORMAL
items:
arrow-back:
material
: ARROW
name
: '&cGo Back'
lore
:
- '&7Go Back to Previous Page'
arrow-next:
material
: ARROW
name
: '&aNext Page'
lore
:
- '&7Go to the Next Page'
level-locked:
material
: 'RED_STAINED_GLASS_PANE'
data
: 14
name
:
"&cLevel &e{level}"
lore
:
- '&cThis level is locked.'
- '&cYour level
:
&e{player_level}'
- '&cRequired level
:
&e{level}'
- '&7&o
(Click to see the rewards
)'
level-current:
material
: 'YELLOW_STAINED_GLASS_PANE'
data
: 4
name
:
"&aLevel &e{level}"
lore
:
- '&aThis is your current level.'
- '&7&o
(Click to see the rewards
)'
level-unlocked:
material
: 'WHITE_STAINED_GLASS_PANE'
data
: 0
name
:
"&aLevel &e{level}"
lore
:
- '&fYou already unlocked this level'
- '&7&o
(Click to see the rewards
)'
unclaimed:
material
: 'GREEN_STAINED_GLASS_PANE'
data
: 0
name
:
"{name} &6&l*UNCALIMED*"
lore
:
- ''
- '&6You have unclaimed rewards!'
- '
{lore
}'
enchants
:
- 'DURABILITY|1'
flags
:
- 'HIDE_ENCHANTS'
rewards:
name
: 'Level
{level
} rewards'
items:
frame:
enabled
: true
slots
: 0,1,2,3,4,5,6,7,8,9,17,18,2,26,27,35,36,44,45,46,47,48,49,50,51,52,53
material
: ORANGE_STAINED_GLASS_PANE
data
: 1
name
: '&0'
empty:
material
: RED_STAINED_GLASS_PANE
data
: 14
name
:
"&cEmpty"
lore
:
- ''
- '&7This level has
no rewards'
restricted:
material
: 'RED_STAINED_GLASS_PANE'
name
:
"{name} &c&l*RESTRICTED*"
lore
:
- ''
- '&cYou need to buy the BattlePass to get this item!'
unclaimed:
material
: 'GREEN_STAINED_GLASS_PANE'
name
:
"{name} &6*UNCLAIMED*"
lore
:
- '
{lore
}'
- ''
- '&6This reward is unclaimed!'
- '&7Click to claim it!'
enchants
:
- 'DURABILITY|1'
flags
:
- 'HIDE_ENCHANTS'
go-back:
slot
: 45
material
: ARROW
name
:
"&cGo Back"
lore
:
- '&7To Levels GUI'
quest-type:
name
:
"&8Quests"
items:
weekly:
slot
: 12
material
: BOOK
name
:
"&bWeekly Quests"
daily:
slot
: 14
material
: BOOK
name
:
"&bDaily Quests"
quests:
daily
:
# The time before refresh all the items in the GUI. Set to -1 to disable.
update-delay
: 20
# Time must be in ticks.
name
:
"&8Daily Quests"
# Available styles:
# NORMAL - The quest disappear after the claim
# STAY - The claimed quests will appear in the last slots
style:
items:
available:
material
: WRITABLE_BOOK
name
:
"&aAvailable! &f{name}"
lore
:
- ''
- '&7Status
:
&eACTIVE'
- '&7Start
:
&f{start}'
- '&7End
:
&c{end}'
- ''
- '&eProgress:'
- '
{requirements
}'
complete:
material
: BOOK
name
:
"&aCOMPLETED &f(Stone Miner)"
enchants
:
- 'DURABILITY|1'
flags
:
- 'HIDE_ENCHANTS'
lore
:
- ''
- '&aYou completed this quest!'
- '&7Click to get your level exp!'
- ''
weekly
:
# The time before refresh all the items in the GUI. Set to -1 to disable.
update-delay
: 20
# Time must be in ticks.
name
:
"&8Weekly Quests"
items:
available:
material
: WRITABLE_BOOK
name
:
"&aAvailable! &f{name}"
lore
:
- ''
- '&7Status
:
&eACTIVE'
- '&7Start
:
&f{start}'
- '&7End
:
&c{end}'
- ''
- '&eProgress:'
- '
{requirements
}'
complete:
material
: BOOK
name
:
"&a&lCOMPLETED &f(Stone Miner)"
enchants
:
- 'DURABILITY|1'
flags
:
- 'HIDE_ENCHANTS'
lore
:
- ''
- '&aYou completed this quest!'
- '&7Click to get your level exp!'
- ''