MythicItemLoreStats
Advanced Equipment Attributes System | 高级装备属性系统
Core Features | 核心功能
>> Basic Attributes | 基础属性
► Attack (10-20) | 攻击力范围属性
► Defense (5-15) | 防御力范围属性
► Critical Rate (15%) | 暴击几率
► Critical Damage (50%) | 暴击伤害
► Max Health (+20) | 生命上限
► Movement Speed (+10%) | 移动速度
► Dodge Chance (5%) | 闪避几率
► Life Heal (2/s) | 生命恢复
► Heal Speed (+20%) | 恢复速度
>> Display System | 显示系统
► BossBar Health | 血条显示
► Combat Messages | 战斗提示
► Damage Numbers | 伤害数字
► Custom Format | 自定义格式
>> MythicMobs Integration | MM技能集成
► Uses MythicMobs custom skills | 使用MM自定义技能
► Trigger skills through equipment | 通过装备触发技能
► Custom trigger chances | 自定义触发概率
► Multiple skills per item | 单件装备多技能
► Skill message customization | 技能提示自定义
Configuration Examples | 配置示例
Basic Configuration | 基础配置
Code (Text):
# ItemLoreStats Configuration File
# ItemLoreStats 配置文件
# Debug mode / 调试模式
debug: false
# Health Display Settings / 血条显示设置
health-display:
scale-enabled: true
bossbar:
enabled: false
title: "&a{health}&7/&a{maxhealth}"
# MythicMobs Integration / MM集成
dependencies:
mythicmobs-skills:
enabled: true
message: "&a>> 触发技能: &6{skill}"
# Combat Messages / 战斗消息
damage-message:
normal: "&7你对 &c{target} &7造成了 &7{damage} &7点伤害"
critical: "&e暴击!你对 &c{target} &e造成了 &e{damage} &e点伤害!"
damage-taken-message:
enabled: true
format: "&c你受到了来自 &e{attacker} &c的 &e{damage} &c点伤害 &7[&a{health}&7/&a{maxhealth}&7]"
# Basic Stats Configuration / 基础属性配置
stats:
attack:
name: "攻击力"
format: "攻击力: {min}-{max}"
aliases: ["物理攻击", "普通伤害", "基础伤害"]
placeholder:
min: "%mils_attack:min%"
max: "%mils_attack:max%"
defense:
name: "防御力"
format: "防御力: {min}-{max}"
aliases: ["物理防御", "护甲值", "基础防御"]
placeholder:
min: "%mils_defense:min%"
max: "%mils_defense:max%"
critChance:
name: "暴击几率"
format: "暴击几率: {value}%"
aliases: ["暴击率", "致命一击几率"]
placeholder: "%mils_critchance%"
critDamage:
name: "暴击伤害"
format: "暴击伤害: {value}%"
aliases: ["暴击倍率", "致命一击伤害"]
placeholder: "%mils_critdamage%"
maxHealth:
name: "生命上限"
format: "生命上限: {value}"
aliases: ["最大生命", "生命值", "血量上限"]
placeholder: "%mils_maxhealth%"
speed:
name: "移动速度"
format: "移动速度: {value}"
aliases: ["速度", "行走速度"]
placeholder: "%mils_speed%"
dodgeChance:
name: "闪避几率"
format: "闪避几率: {value}%"
aliases: ["闪避率", "躲避几率"]
placeholder: "%mils_dodgechance%"
lifeHeal:
name: "生命治愈"
format: "生命治愈: {value}"
aliases: ["生命恢复", "HP恢复"]
placeholder: "%mils_lifeheal%"
healSpeed:
name: "治愈速度"
format: "治愈速度: {value}%"
aliases: ["恢复速度", "治疗速度"]
placeholder: "%mils_healspeed%"
# MythicMobs Skills Configuration / MM技能配置
Skills:
# Example skill: FireBall / 示例技能:火球术
skill1:
name: "火球术"
format: "火球术: {value}%"
mythicSkill: "FireBall" # MythicMobs skill name / MM技能名称
skill2:
name: "冰冻术"
format: "冰冻术: {value}%"
mythicSkill: "FrostNova" # Must match MM skill name / 需匹配MM技能名
skill3:
name: "闪电链"
format: "闪电链: {value}%"
mythicSkill: "ChainLightning"
# Level Requirement / 等级要求
levelRequired:
name: "装备要求"
format: "等级要求: {value}"
message: "&c你的等级不足 &e{required} &c级,无法使用该装备! &7(当前: &f{current}&7)"
# Equipment Slots / 装备部位
equipmentSlot:
name: "装备部位"
format: "装备部位: {value}"
slots:
head: "头部"
chest: "胸部"
legs: "腿部"
feet: "脚部"
hand: "手持"
offhand: "副手"
message: "&c此装备只能装备在{slot}部位!"
>> MythicMobs Skill Example | MM技能示例
Code (Text):
# In your MythicMobs skills.yml
Skills:
FireBall:
Skills:
- projectile{interval=1;velocity=7;g=0} @target
- effect:particles{p=flame;amount=20;speed=0.2} @origin
FrostNova:
Skills:
- effect:particles{p=snowflake;amount=30} @origin
- potion{type=SLOW;duration=60;level=2} @target
装备示例 | Equipment Example:
Code (Text):
FireBall: 20% # 20% chance to cast FireBall skill
FrostNova: 15% # 15% chance to cast FrostNova skill
Equipment Example | 装备示例
Code (Text):
Attack: 10-20 | 攻击力: 10-20
Crit Rate: 15% | 暴击几率: 15%
FireBall: 20% | 火球术: 20% # Skill trigger | 技能触发
Level Required: 30 | 等级要求: 30
Equipment Slot: Head | 装备部位: 头部
Future Updates | 未来更新
>> New Attributes System | 新属性系统
► Life Steal | 生命吸取
• Percentage based life steal | 百分比吸血
• Fixed value life steal | 固定值吸血
• Conditional life steal | 条件触发吸血
► Damage Reflection | 伤害反弹
• Percentage reflection | 百分比反伤
• Fixed reflection | 固定值反伤
• Threshold reflection | 阈值反伤
► Armor Penetration | 护甲穿透
• Fixed penetration | 固定穿透
• Percentage penetration | 百分比穿透
• Conditional penetration | 条件穿透
► Combat Stats | 战斗属性
• Accuracy | 命中率
• Blind | 致盲几率
• Block | 格挡几率
• Parry | 招架几率
► Bonus Stats | 加成属性
• Health Bonus | 生命加成
• Damage Bonus | 伤害加成
• Defense Bonus | 防御加成
• Experience Bonus | 经验加成
► Resource System | 资源系统
• Energy Shield | 护盾能量
• Mana System | 魔法值
• Rage System | 怒气值
• Focus Points | 专注点数
>> Advanced Mechanics | 高级机制
► Attribute Combinations | 属性组合
• Synergy effects | 协同效果
• Counter effects | 克制效果
• Enhancement effects | 增强效果
► Dynamic Attributes | 动态属性
• Health-based scaling | 血量相关
• Level-based scaling | 等级相关
• Time-based scaling | 时间相关
• Combat-based scaling | 战斗相关
>> Enhancement Features | 增强功能
- GUI System | GUI系统
- Equipment Sets | 装备套装
- Advanced Attributes | 高级属性
Support | 支持
- Contact QQ: 642751482
- Language: English/Chinese
- Bug Reports Welcome
- Suggestions Welcome