VoidGen
VoidGen is a Minecraft plugin that enables server owners to create countless custom void worlds with a powerful and lightweight generator system. The plugin is made to handle all aspects of how you create void worlds. If you find any bug or have crashed because of the plugin, please report it at the
official Discord server.
Disclaimer
This is a fork of the original plugin,
VoidGen. This fork was created because the original developer has been inactive on GitHub, and SpigotMC. This new plugin
supports the latest Minecraft versions.
How To
License
STEP 2
Worldmanagement
If you are using VoidGen for your default world and are not using any worldmanagement plugins like Mutliverse, you are done here. Reload your server and the plugin should function as intended.
In case you are running a world management plugin like
Multiverse this is important for you. If you are not using Multiverse use the corresponding commands from your plugin of choice.
You have three different choices,
Create a world,
Import a world and/or use the
default world.
Create: Use the following command, when creating a new World:
HTML:
/mv create
<worldname>
<env> -g VoidGen:
<parameters> -t FLAT
•
<worldname> - This is the name of the world you want the plugin to work in.
•
<env> - represents the environment of the world, use
/mv env to see a list of all possible environments. Most common ones are
NORMAL and
NETHER.
•
<parameters> - see STEP 1 for an explainantion.
•
Void darkness start at around Y=64, if you want them to start at Y=0, set the
level-type in the
server.properties file to
FLAT.
Code (PROPERTIES):
level-type
=
FLAT
Import: Use the following command, when creating a new World:
HTML:
/mv import
<worldname>
<env> -g VoidGen:
<parameters> -t FLAT
•
<worldname> represents the name of the world you want to generate.
•
<env> represents the environment of the world, use
/mv env to see a list of all possible environments. Most common ones are
NORMAL and
NETHER.
•
<parameter> - see STEP 1 for an explainantion.
Default world: We already specified the generator in the
bukkit.yml file. But we also need to change the generator in our multiverse world file to:
Code (YAML):
generator
: VoidGen:<parameters>