Seasons Seasons plugin - Add temperature and seasons to your world.
Features
Temperature
Freezing (to death)
Burning (to death)
Hunger
Slowness
Visible cold breath
Custom season events
Summer
No rain
Berry bushes everywhere
Faster crop growth
Husks will spawn instead of zombies
Increases the spawn rate of jungle animals (Parrots, Ocelots, and Pandas) by 30%.
Removes flowers that were spawned during the Spring season when a chunk loads.
Spring
Increases the spawn rate of baby animals
Specifically targets: Sheep, Cows, Pigs, Rabbits, and Chickens.
Adds a variety of flowers to newly generated chunks
Removes any existing snow (layers and blocks), ice, and frosted ice blocks when a chunk loads
Spawns baby animals every 5 minutes
Winter
Skeletons that spawn naturally during Winter will be replaced with Strays.
Increases the spawn rate of Wolves, Foxes, and Polar Bears by 50%.
Crops and plants will not grow if they are exposed to the sky (no solid block above them).
Has a 20% chance to display an aurora borealis effect in the sky each night.
The effect consists of FIREWORK_SPARK particles spawning high in the sky around players.
Snow layers in loaded chunks are removed when the season changes from Winter to another season (with a 1-minute delay).
Autumn
Increases the spawn rate of Mushrooms, Frogs, and Foxes by 30%.
Gives mobs a 20% chance to spawn with a Carved Pumpkin on their head.
Removes any Sweet Berry Bushes that might have spawned in previous seasons.
Temperature modifiers
Armor
Biome
Block light
Food
Height
Season
Sprinting
Time
Water
Weather
config.yml
Code (Text):
# Seasons Plugin - Configuration File
# Temperature Unit
# Set to 'true' to use Fahrenheit, 'false' to use Celsius.
temperature-in-fahrenheit: false
# Temperature Effect Thresholds
# Players will start experiencing negative effects when their temperature goes below the cold threshold or above the heat threshold.
cold-effect-threshold: -10.0
heat-effect-threshold: 50.0
# Visual Effects
# Enable or disable visual effects like sweating or visible breath.
visual-effects:
enabled: true
# Temperature Update Interval
# How often (in seconds) the plugin should recalculate player temperatures.
temperature-update-interval: 2
# Season Settings
# Configure the duration of each season in Minecraft days.
# Note: 1 Minecraft day is 20 minutes in real time by default.
season-duration: 7
# The world time when the current season started.
# This is automatically managed by the plugin, DO NOT EDIT.
season-start-time: 16350
# Temperature Effects
# Configure the effects applied to players when they are too cold or too hot.
temperature-effects:
cold:
slowness:
enabled: true
amplifier-per-degree: 0.2 # How much the slowness amplifier increases per degree below the threshold
max-amplifier: 5
hunger:
enabled: true
amplifier-per-degree: 0.2
max-amplifier: 5
freezing-damage:
enabled: true
threshold-offset: -10 # How many degrees below the cold threshold that damage starts
damage-per-degree: 1 # How much damage to apply per degree below the freezing damage threshold
heat:
slowness:
enabled: true
amplifier-per-degree: 0.2
max-amplifier: 5
hunger:
enabled: true
amplifier-per-degree: 0.2
max-amplifier: 5
burning:
enabled: true
ticks-per-degree: 4 # How many ticks of fire to apply per degree above the threshold (20 ticks = 1 second)
max-ticks: 100
## seasons.yml