[1.21.x] ⚔︎ SkillFusion ⚔︎ - ✅ ADVANCED SKILL SYSTEM ✅ icon

[1.21.x] ⚔︎ SkillFusion ⚔︎ - ✅ ADVANCED SKILL SYSTEM ✅ -----

7 Skill Groups & 35 CONFIGURABLE SKILLS



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SkillFusion is a powerful Minecraft plugin that adds an advanced skill system to your server. Administrators can create an exciting RPG-style experience with customizable player abilities, progression, and unique gameplay options.
1. Skills System
  • Players can learn and upgrade skills organized into intuitive groups.
  • Skills can be either active or passive, providing many ways to personalize gameplay.
  • Skills improve as players level up, becoming stronger over time.
  • Administrators can fully customize each skill through the skills.yml file, specifically allowing them to:
    • Set Display Names: Customize skill names visible to players.
    • Define Skill Icons: Select the material (icon) representing each skill in menus.
    • Adjust Pricing: Define base prices and multipliers, determining the cost progression of skill upgrades.
    • Limit Skill Levels: Set a maximum achievable level for each skill.
    • Provide Clear Instructions: Specify how players use skills (HowToUse) and describe their effects (HowItWorks) clearly.
2. Advanced GUI Menu
  • A user-friendly graphical interface makes it easy to manage skills.
  • Players can quickly view, activate, or deactivate skills.
  • Fully customizable icons, colors, and messages allow you to tailor the menu’s appearance.
3. Detailed Command System
  • SkillFusion includes simple, effective admin commands.
  • Admins can manage player skills, reset skills, check skill levels, and adjust settings directly in-game.
  • Permissions ensure only authorized users have access to specific functions.
4. Interactive and Responsive
  • The plugin supports quick interactions in the GUI, allowing players to easily manage their skills.
  • Actions are confirmed with clear and nicely formatted messages for an improved user experience.
5. Flexible Configuration
  • Admins have complete control through detailed configuration files (config.yml, messages.yml).
  • Customize names, descriptions, colors, and default settings for skill groups and individual skills.

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WARRIOR:
  • Battle Fury: After killing an enemy you gain +40 % attack speed for five seconds. Stacks up to three times for furious flurries.
  • Brutal Strength: Permanently increases melee damage by 25 % and armor penetration by 10 %. Also scales extra damage for every Strength point invested.
  • Last Stand: When health falls to 20 % or less, armor rises by 50 % for eight seconds. This lifesaver triggers once per combat to prevent abuse.
  • Shield Wall: While a shield is equipped, you block 30 % of incoming physical and ranged damage. The protection persists while you hold a guard stance without attacking.
  • War Cry: A thunderous shout buffs allies within 15 m, granting 20 % bonus damage for six seconds. Simultaneously heals you for 5 % maximum health to keep the leader standing.
MINER:
  • Efficient Mining: Swing picks 30 % faster while using 25 % less stamina. Enables silent strikes avoiding cave collapses.
  • Geologist: Reveals ore-quality nodes within ten meters on your HUD. Critical nodes yield double gems and experience.
  • Lucky Find: Ten-percent chance of spawning treasure veins when mining. Bonus veins drop rare schematics, coins, and fossils.
  • Stone Skin: Mining grants five-second stone armor reducing damage by forty percent. Effect refreshes after breaking another block.
  • Vein Miner: Break one block to harvest its entire connected vein instantly. Each extra block increases tool durability loss by two percent.
HEALER:
  • Blessing: Imbue allies with divine favor, raising armor and magic resistance by 15 % for ten seconds. Blessed units also gain a 5 % health shield that absorbs damage until depleted.
  • Heal: Channel holy energy to instantly restore 35 % health to a single ally or yourself. Cleanses minor bleeds, and cooldown shortens with every extra Spirit point.
  • Purify: Expel curses and poisons from allies within eight meters, removing all debuffs and damage-over-time effects. Targets gain two-second immunity to fresh crowd-control for safer recovery.
  • Regeneration: Envelop a target in verdant light that heals 4 % max health each second for ten seconds. Effect refreshes if reapplied but never stacks with itself.
  • Resurrection: Call down divine power to revive a fallen ally with 50 % health and 25 % mana. During casting you remain immobile yet enjoy 40 % damage reduction.
ASSASSIN:
  • Backstab: Striking from behind deals 250 % weapon damage and bypasses 30 % armor. Attacks from Stealth always crit and refund 50 % cooldown.
  • Critical Strike: Permanently raises critical chance by 15 % and critical damage by 50 %. Every crit grants 5 % attack speed for three seconds, stacking five times.
  • Poison Blade: Coat your blade for twelve seconds, inflicting 60 % weapon damage over six seconds on hit. Stacks thrice, refreshing duration, and slain victims release a lingering poison cloud.
  • Shadow Step: Blink behind a foe up to twenty meters away, striking for 120 % weapon damage. After jump gain 50 % evasion for two seconds and reset Stealth cooldown.
  • Stealth: Slip into invisibility for eight seconds, moving 20 % faster and ignoring enemy vision cones. First strike from Stealth deals 100 % extra damage; at night cooldown shortens by half.
FISHERMAN:
  • Deep Sea Angler: Specialize in abyssal waters, granting +30 % rare-fish chance and doubling catch size below 40 m depth. Night fishing adds extra 10 % luck.
  • Lucky Catch: Every cast has 15 % chance to instantly reel a bonus fish of random type. Bonus ignores bait restrictions and weight limits.
  • Net Fishing: Throw a weighted net capturing up to five fish in a 6 m-radius area. Each ensnared fish yields 80 % normal experience.
  • Quick Catch: Reduces reel-in time by 35 % and line-tension decay by 20 %. Great for competitions requiring rapid landings.
  • Treasure Hunter: Hooked crates have 25 % higher chance to contain gems, maps, or artifacts above a 300-combo streak. Reveals buried chests on minimap for one minute post-catch.
FARMER:
  • Animal Breeder: Halve breeding cooldowns; offspring chances +25%. Newborns gain +5 growth levels, maturing quickly and doubling first produce.
  • Bountiful Harvest: Harvest yields +30% and rare drops doubled. Every tenth crop replants automatically, refunding 15 stamina.
  • Fertilizer: Applying compost speeds growth 40% and enriches soil two extra days. Tiles gain 5% pest resistance.
  • Green Thumb: 15% chance instantly advance plant stage. Watering heals nearby allies 2 health per second amid lush growth.
  • Rancher: Feed consumption −20%; animals happier in crowds. Production speed +10%, sometimes yielding golden products worth triple value.
ALCHEMIST:
  • Duration Extender: Potions you craft last 30 % longer on drinkers. Works on buffs, cures, and thrown brews alike.
  • Efficient Brewing: Brews consume 25 % less fuel and finish 20 % faster. Brewing stands suffer 15 % less durability loss.
  • Potion Mastery: Unlock advanced recipes and tier-two effects. Your potions gain 10 % potency and ignore resistance debuffs.
  • Reagent Saver: 20 % chance reagents aren’t consumed when brewing completes. Savings can chain, drastically reducing rare material cost.
  • Splash Expert: Thrown potions explode 30 % wider and apply effects 5 s longer. Direct hits deal 40 % bonus damage.

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Configuration Options:

config.yml File:
  • Control overall plugin settings, such as enabling or disabling specific features.
  • Customize the visual design of the GUI menu.
  • Adjust behavior and appearance details for skill groups and specific actions.
Code (YAML):
#Messages version
#DO NOT CHANGE IT MANUALLY!
CfgVersion
: 1.3

#GUI Titles
SkillsGUITitle
: "&6&l%groupName% Skills"
SkillGroupsGUITitle
: "&6&lSkill Groups"

#Messages
NoEnoughExperience
: "&cYou do not have enough experience to learn this skill!"
MaxLevel
: "&cYou have reached the maximum level for this skill!"
UpgradedSkill
: "&aYou have successfully upgraded %skillName% to level %level%!"

NoPermForSkill
: "&cYou do not have permission to select this group!"
ConflictedSkill
: "&cYou cannot select this group due to conflicts with your current selection!"
SelectedTwoGroups
: "&cYou have already selected two groups!"

SelectedPrimaryGroup
: "&aYou have successfully selected %groupName% as your primary group!"
SelectedSecondaryGroup
: "&aYou have successfully selected %groupName% as your secondary group!"
DeselectedPrimaryGroup
: "&aYou have successfully deselected your primary group!"
DeselectedSecondaryGroup
: "&aYou have successfully deselected your secondary group!"

#Icons
skill-item
:
  display-name
: "&6&l%skill.name%"
  lore
:
   - " "
    - "&7✦ &lLevel
: &e&l%level%&7/&e&l%maxLevel%"
    - "&7✦ &lNext Level Cost
: &e&l%nextCost% XP "
    - "
"
    - "
&3&l»═─═ How It Works ═─═« "
    - "
%howItWorks%"
    - " "
    - "&3&l»═─═ How to Use ═─═«"
    - "%howToUse%"
    - " "
    - "&e&l» Click to Upgrade «"

# Config.yml

skill-group-item
:
  # Display name of the skill group item (with decorative arrows and gradient-ish effect)
  display-name
: "&d&l» &6&l%group.displayName% &d&l«"

  # Template for each skill entry in the list (with bullet and level highlight)
  skill-line
: " &b➤ &a&l%skillName% &7– &e&lLevel %skillLevel%"

  # Text for selected/not selected statuses (with icons and bold)
  status-selected
:   "&a&l✔ Selected"
  status-not-selected
: "&c&l✖ Not Selected"

  # Action texts (with arrows and bold)
  action-left-select
:   "&e&l◄ Select"
  action-left-deselect
: "&e&l◄ Deselect"
  action-right
:         "&e&l► View Skills"

  # Lore template (placeholders will be replaced in code)
  lore
:
   - "&8&m────────────────────────────"
    - " "
    - "%skills%"
    - " "
    - "&7Primary Group
: %primaryStatus%"
    - "&7Secondary Group
: %secondaryStatus%"
    - " "
    - "&7LEFT  %leftAction%"
    - "&7RIGHT %rightAction%"
    - " "
    - "&8&m────────────────────────────"
 

messages.yml File:
  • Customize all player-facing messages, tailoring content and formatting to suit your server.
  • Use dynamic placeholders like %skillName% and %player% to keep communication clear and professional.
Code (YAML):
#Messages version
#DO NOT CHANGE IT MANUALLY!
CfgVersion
: 1.2

Alchemist
:
  EfficientBrewing
: "&aEfficient Brewing reduced your brewing time!"
  ReagentSaver
: "&aReagent Saver preserved your ingredient!"
  SplashExpert
: "&aSplash Expert has increased your potion's splash radius from %originalRadius% to %newRadius% blocks!"
  PotionMaster
: "&aYour potion effects have been increased by %level% level(s)."
  DurationExtender
:
    Success
: "&aDuration Extender increased your potion duration by %percent%%!"
    NoPotion
: "&cHold a potion in your main hand to use Duration Extender."
    NoEffects
: "&cThis potion has no effects to extend."
    Cooldown
: "&cYou must wait %time% seconds before using Duration Extender again."

Assassin
:
  Backstab
: "&aBackstab! +%bonusPercent%% damage dealt!"
  CriticalStrike
: "&aCritical Hit! Damage doubled!"
  PoisonBlade
: "&aYou poisoned the target for %durationSecs% seconds!"
  ShadowStep
: "&aYou shadow-stepped behind %target%!"
  Stealth
: "&aYou are invisible for %durationSeconds% seconds!"

Farmer
:
  AnimalBreeder
: "&aAnimal Breeder skill accelerated animal growth!"
  BountifulHarvest
: "&aBountiful Harvest! You received extra crops."
  Fertilizer
: "&aFertilizer skill accelerated crop growth!"
  GreenThumb
: "&aYour crop grew by %age% extra stage(s)."
  Rancher
: "&aRancher skill increased your drops!"

Fisherman
:
  DeepSeaAngler
: "&aYou caught a special deep sea fish!"
  LuckyCatch
: "&aLucky Catch! You received double items!"
  NetFishing
: "&aYou caught %fishCount% fish!"
  QuickCatch
: "&aYour fishing wait time was reduced by %reductionMultiplier%%!"
  TreasureHunter
: "&aYou caught a treasure instead of a fish!"

Healer
:
  Blessing
:
    Ally
: "&aYour defense has been boosted by Blessing!"
    WornOff
: "&aBlessing effect has worn off!"
    Caster
: "&aBlessing activated! Nearby allies' defense boosted by %defenseBoost%% for %durationSeconds% seconds!"
  Heal
:
    Healer
: "&aYou have healed %target% for %healAmount% health!"
    Target
: "&aYou have been healed by %healer% for %healAmount% health!"
  Purify
:
    Purifier
: "&aYou have purified %target%, removing %effectsRemoved% negative effects!"
    Target
: "&aYou have been purified by %purifier%, removing %effectsRemoved% negative effects!"
    None
: "&e%target% has no negative effects to remove!"
  Regeneration
:
    Activated
: "&aRegeneration activated for %duration% seconds!"
  Resurrection
:
    Resurrector
: "&aYou have resurrected %target%!"
    Target
: "&aYou have been resurrected by %resurrector%!"

Miner
:
  Geologist
:
    None
: "&eNo valuable ores detected within %range% blocks."
    Header
: "&aDetected valuable ores at the following locations:"
    Entry
: "&b- %ore% at [%x%, %y%, %z%]"
  EfficientMining
:
    Activated
: "&aEfficient Mining enabled (level %level%)."
    Deactivated
: "&cEfficient Mining disabled."
  LuckyFind
:
    Found
: "&aLucky Find! You found extra %ore%."
  StoneSkin
:
    ReducedDamage
: "&aStone Skin reduced explosion damage by %reduction%%!"
  VeinMiner
:
    Cooldown
: "&cYou have to wait %timeLeft% seconds to use Vein Miner again."
    TooLarge
: "&cVein is too large to mine at once."
    Activated
: "&aVein Miner activated! Mined %count% blocks."

Warrior
:
  BattleFury
:
    Activated
: "&aBattle Fury activated! Attack speed increased by %percent% for %duration% seconds."
    WornOff
: "&eBattle Fury effect has worn off."
  BrutalStrength
:
    Enabled
: "&aBrutal Strength enabled (level %level%)."
    Disabled
: "&cBrutal Strength disabled."
  LastStand
:
    Activated
: "&aLast Stand activated! Armor increased by %boost%% for %duration% seconds."
    WornOff
: "&eLast Stand effect has worn off."
  ShieldWall
:
    Activated
: "&aShield Wall activated! Incoming damage reduced by %reduction%% for %duration% seconds."
  WarCry
:
    Cooldown
: "&cYou have to wait %timeLeft% seconds to use War Cry again."
    Activated
: "&aWar Cry activated! Nearby allies' damage boosted by %boost%% for %duration% seconds."
    AllyBoost
: "&aYour damage has been boosted by War Cry!"
    WornOff
: "&eWar Cry effect has worn off."

skills.yml File:
  • Defines all available skills, their individual settings, and default properties.
  • Allows customization of skill levels, activation mechanics, cooldowns, and skill-specific settings.
  • Provides complete control over skill balance and gameplay mechanics, ensuring the system fits the server’s unique gameplay style and needs.
Code (YAML):
#Messages version
#DO NOT CHANGE IT MANUALLY!
CfgVersion
: 2.6

SkillGroups
:

  Warrior
:
    DisplayName
: "Warrior"
    Skills
:
      BrutalStrength
:
        DisplayName
: "Brutal Strength"
        Material
: "IRON_SWORD"
        MaxLevel
: 10
        Price
:
          BasePrice
: 100
          MultiplyByLevel
: 1.2
        HowToUse
: " Passive skill /n automatically increases /n your melee damage."
        HowItWorks
: " Your melee attacks deal /n an additional 10% damage /n per skill level."

      BattleFury
:
        DisplayName
: "Battle Fury"
        Material
: "GOLDEN_AXE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 150
          MultiplyByLevel
: 1.25
        HowToUse
: " Passive skill /n activates after /n killing an enemy."
        HowItWorks
: " Grants increased attack speed /n for a short duration /n after each kill."

      ShieldWall
:
        DisplayName
: "Shield Wall"
        Material
: "SHIELD"
        MaxLevel
: 10
        Price
:
          BasePrice
: 200
          MultiplyByLevel
: 1.3
        HowToUse
: " Passive skill /n hold a shield /n to activate while blocking."
        HowItWorks
: " Reduces incoming damage /n by 5% per level /n while blocking with a shield."

      WarCry
:
        DisplayName
: "War Cry"
        Material
: "BLAZE_POWDER"
        MaxLevel
: 10
        Price
:
          BasePrice
: 250
          MultiplyByLevel
: 1.35
        HowToUse
: " /s warcry /n unleashes a powerful shout /n to boost nearby allies."
        HowItWorks
: " Boosts nearby allies' damage /n by 5% per level /n for a short time."

      LastStand
:
        DisplayName
: "Last Stand"
        Material
: "TOTEM_OF_UNDYING"
        MaxLevel
: 10
        Price
:
          BasePrice
: 300
          MultiplyByLevel
: 1.4
        HowToUse
: " Passive skill /n triggers when your health /n is below 20%."
        HowItWorks
: " Increases your defense /n by 5% per level /n when critically low on health."


  Healer
:
    DisplayName
: "Healer"
    Skills
:
      Heal
:
        DisplayName
: "Heal"
        Material
: "GOLDEN_APPLE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 140
          MultiplyByLevel
: 1.2
        HowToUse
: " /s heal <player> /n targeting a player /n to immediately restore health."
        HowItWorks
: " Instantly heals /n an ally, restoring 2 health points /n per skill level."

      Regeneration
:
        DisplayName
: "Regeneration"
        Material
: "GHAST_TEAR"
        MaxLevel
: 10
        Price
:
          BasePrice
: 160
          MultiplyByLevel
: 1.25
        HowToUse
: " /s regeneration /n activates a health regeneration /n effect on yourself."
        HowItWorks
: " Applies health regeneration /n with a duration increasing /n per skill level."

      Purify
:
        DisplayName
: "Purify"
        Material
: "MILK_BUCKET"
        MaxLevel
: 10
        Price
:
          BasePrice
: 180
          MultiplyByLevel
: 1.3
        HowToUse
: " /s purify <player> /n removes negative potion /n effects from the target."
        HowItWorks
: " Removes negative effects from /n the target player; number of /n effects removed increases with level."

      Resurrection
:
        DisplayName
: "Resurrection"
        Material
: "TOTEM_OF_UNDYING"
        MaxLevel
: 10
        Price
:
          BasePrice
: 200
          MultiplyByLevel
: 1.35
        HowToUse
: " /s resurrection <player> /n resurrects a recently fallen /n ally back to life."
        HowItWorks
: " Revives a recently deceased ally; /n restored health and skill cooldown /n improves with higher levels."


      Blessing
:
        DisplayName
: "Blessing"
        Material
: "ENCHANTED_GOLDEN_APPLE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 220
          MultiplyByLevel
: 1.4
        HowToUse
: " Use the /s blessing command."
        HowItWorks
: " Increases allies' defenses; /n effect strength increases per level."

  Miner
:
    DisplayName
: "Miner"
    Skills
:
      EfficientMining
:
        DisplayName
: "Efficient Mining"
        Material
: "IRON_PICKAXE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 80
          MultiplyByLevel
: 1.2
        HowToUse
: " Passive skill /n always active."
        HowItWorks
: " Increases mining speed /n by 5% per skill level."

      LuckyFind
:
        DisplayName
: "Lucky Find"
        Material
: "DIAMOND"
        MaxLevel
: 10
        Price
:
          BasePrice
: 100
          MultiplyByLevel
: 1.25
        HowToUse
: " Passive skill /n chance triggers when /n mining ores."
        HowItWorks
: " Chance to find extra ores; /n increases by 2% /n per skill level."

      VeinMiner
:
        DisplayName
: "Vein Miner"
        Material
: "GOLDEN_PICKAXE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 120
          MultiplyByLevel
: 1.3
        HowToUse
: " Hold shift /n while mining /n to activate."
        HowItWorks
: " Mines entire ore veins /n at once; cooldown /n decreases per level."

      StoneSkin
:
        DisplayName
: "Stone Skin"
        Material
: "STONE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 140
          MultiplyByLevel
: 1.35
        HowToUse
: " Passive skill /n always active."
        HowItWorks
: " Reduces damage from /n explosions by 5% /n per level."

      Geologist
:
        DisplayName
: "Geologist"
        Material
: "COMPASS"
        MaxLevel
: 10
        Price
:
          BasePrice
: 160
          MultiplyByLevel
: 1.4
        HowToUse
: " /s geologist /n detects nearby /n valuable ores."
        HowItWorks
: " Detection range increases /n by a certain amount /n per skill level."

  Farmer
:
    DisplayName
: "Farmer"
    Skills
:
      GreenThumb
:
        DisplayName
: "Green Thumb"
        Material
: "WHEAT"
        MaxLevel
: 10
        Price
:
          BasePrice
: 60
          MultiplyByLevel
: 1.2
        HowToUse
: " Passive skill /n affects planted crops."
        HowItWorks
: " Crops grow faster; /n growth rate increases /n per level."

      BountifulHarvest
:
        DisplayName
: "Bountiful Harvest"
        Material
: "CARROT"
        MaxLevel
: 10
        Price
:
          BasePrice
: 80
          MultiplyByLevel
: 1.25
        HowToUse
: " Passive skill /n chance triggers when /n harvesting crops."
        HowItWorks
: " Chance for extra crop yields; /n increases by 5% /n per skill level."

      AnimalBreeder
:
        DisplayName
: "Animal Breeder"
        Material
: "WHEAT_SEEDS"
        MaxLevel
: 10
        Price
:
          BasePrice
: 100
          MultiplyByLevel
: 1.3
        HowToUse
: " Passive skill /n affects breeding animals."
        HowItWorks
: " Animals breed faster; /n the breeding cooldown /n decreases per level."

      Rancher
:
        DisplayName
: "Rancher"
        Material
: "LEATHER"
        MaxLevel
: 10
        Price
:
          BasePrice
: 120
          MultiplyByLevel
: 1.35
        HowToUse
: " Passive skill /n affects animal drops."
        HowItWorks
: " Increases drops from animals /n by 5% per skill level."

      Fertilizer
:
        DisplayName
: "Fertilizer"
        Material
: "BONE_MEAL"
        MaxLevel
: 10
        Price
:
          BasePrice
: 140
          MultiplyByLevel
: 1.4
        HowToUse
: " Right-click crops with /n bone meal to apply."
        HowItWorks
: " Applies an enhanced bonemeal effect; /n effectiveness increases /n per level."

  Alchemist
:
    DisplayName
: "Alchemist"
    Skills
:
      SplashExpert
:
        DisplayName
: "Splash Expert"
        Material
: "SPLASH_POTION"
        MaxLevel
: 10
        Price
:
          BasePrice
: 220
          MultiplyByLevel
: 1.35
        HowToUse
: "Throw splash potions."
        HowItWorks
: "Increases splash potion radius by 5% per skill level."

      EfficientBrewing
:
        DisplayName
: "Efficient Brewing"
        Material
: "CAULDRON"
        MaxLevel
: 10
        Price
:
          BasePrice
: 180
          MultiplyByLevel
: 1.25
        HowToUse
: "Passive skill; affects brewing time."
        HowItWorks
: "Reduces brewing time by 5% per skill level."

      ReagentSaver
:
        DisplayName
: "Reagent Saver"
        Material
: "GLASS_BOTTLE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 200
          MultiplyByLevel
: 1.3
        HowToUse
: "Passive skill; chance activates when brewing."
        HowItWorks
: "Chance to not consume ingredients; increases by 2% per level."

      PotionMastery
:
        DisplayName
: "Potion Mastery"
        Material
: "BREWING_STAND"
        MaxLevel
: 10
        Price
:
          BasePrice
: 160
          MultiplyByLevel
: 1.2
        HowToUse
: "Passive skill; affects brewed potions."
        HowItWorks
: "Brews potions with increased effect strength—each /n potion’s amplifier is boosted by your skill level."

      DurationExtender
:
        DisplayName
: "Duration Extender"
        Material
: "REDSTONE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 200
          MultiplyByLevel
: 1.3
        HowToUse
: "/s extendduration – extends duration of the potion in your main hand."
        HowItWorks
: "When you run the command, each effect’s duration/n on the held potion is increased by 10% per skill level."

  Assassin
:
    DisplayName
: "Assassin"
    Skills
:
      PoisonBlade
:
        DisplayName
: "Poison Blade"
        Material
: "POTION"
        MaxLevel
: 10
        Price
:
          BasePrice
: 170
          MultiplyByLevel
: 1.3
        HowToUse
: "Passive skill; affects melee attacks."
        HowItWorks
: "Attacks apply poison effect; duration increases per level."

      Backstab
:
        DisplayName
: "Backstab"
        Material
: "IRON_SWORD"
        MaxLevel
: 10
        Price
:
          BasePrice
: 130
          MultiplyByLevel
: 1.2
        HowToUse
: "Attack enemies from behind."
        HowItWorks
: "Deals extra damage when attacking from behind; increases by 10% per level."

      Stealth
:
        DisplayName
: "Stealth"
        Material
: "FERMENTED_SPIDER_EYE"
        MaxLevel
: 10
        Price
:
          BasePrice
: 150
          MultiplyByLevel
: 1.25
        HowToUse
: "Use the /s stealth command."
        HowItWorks
: "Become invisible for a short time; duration increases per level."

      ShadowStep
:
        DisplayName
: "Shadow Step"
        Material
: "SMOKER"
        MaxLevel
: 10
        Price
:
          BasePrice
: 200
          MultiplyByLevel
: 1.35
        HowToUse
: "Use the /s shadowstep command."
        HowItWorks
: "Teleport behind a target within range; range increases per level."

      CriticalStrike
:
        DisplayName
: "Critical Strike"
        Material
: "DIAMOND_SWORD"
        MaxLevel
: 10
        Price
:
          BasePrice
: 220
          MultiplyByLevel
: 1.4
        HowToUse
: "Passive skill; affects melee attacks."
        HowItWorks
: "Increases critical hit chance by 2% per level."

  Fisherman
:
    DisplayName
: "Fisherman"
    Skills
:
      QuickCatch
:
        DisplayName
: "Quick Catch"
        Material
: "FISHING_ROD"
        MaxLevel
: 10
        Price
:
          BasePrice
: 70
          MultiplyByLevel
: 1.2
        HowToUse
: "Passive skill; affects fishing."
        HowItWorks
: "Reduces time to catch fish by 5% per skill level."

      TreasureHunter
:
        DisplayName
: "Treasure Hunter"
        Material
: "CHEST"
        MaxLevel
: 10
        Price
:
          BasePrice
: 90
          MultiplyByLevel
: 1.25
        HowToUse
: "Passive skill; chance activates when fishing."
        HowItWorks
: "Increases chance to catch rare items by 2% per level."

      NetFishing
:
        DisplayName
: "Net Fishing"
        Material
: "LEAD"
        MaxLevel
: 10
        Price
:
          BasePrice
: 110
          MultiplyByLevel
: 1.3
        HowToUse
: "Use the /s netfish command."
        HowItWorks
: "Catches multiple fish at once; number of fish increases per level."

      DeepSeaAngler
:
        DisplayName
: "Deep Sea Angler"
        Material
: "HEART_OF_THE_SEA"
        MaxLevel
: 10
        Price
:
          BasePrice
: 130
          MultiplyByLevel
: 1.35
        HowToUse
: "Fish in deep ocean biomes."
        HowItWorks
: "Access to exclusive fish types; rarity decreases per level."

      LuckyCatch
:
        DisplayName
: "Lucky Catch"
        Material
: "PRISMARINE_SHARD"
        MaxLevel
: 10
        Price
:
          BasePrice
: 120
          MultiplyByLevel
: 1.3
        HowToUse
: "Passive skill; always active."
        HowItWorks
: "Chance to double your catch increases by 4% per skill level."
 

INSTALLATION

Require: Java 21
Paste .jar file to ../server/plugins
Enjoi!

[​IMG]
Resource Information
Author:
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Total Downloads: 10
First Release: Dec 13, 2024
Last Update: Yesterday at 9:42 AM
Category: ---------------
All-Time Rating:
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