Code (YAML):
messages:
help
:
-
"&f ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇"
-
"&8- &e/sci help &7[Help]"
-
"&8- &e/sci give (item) (amount) (player) &7[Give item]"
-
"&8- &e/sci reload &7[Reload config]"
-
"&f ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇"
usage:
give
:
"&8- &e/sci give (item) (amount) (player) &7[Give item]"
config_reload
:
"&aConfig reloaded"
have_no_perms
:
"&cYou have not enough permissions"
null_item_error
:
"&cItem {object} not found"
number_format_error
:
"&cInvalid number: {object}"
null_player_error
:
"&cPlayer {object} not found"
Code (YAML):
display_name
:
"&aMoney Pickaxe"
material
: NETHERITE_PICKAXE
lore
:
-
""
-
" &fMine and earn!"
-
""
flags
:
- HIDE_ATTRIBUTES
enchantments:
DURABILITY
: 5
attributes:
GENERIC_ARMOR:
name
:
"armor"
# Any name
amount
: 5
operation
: ADD_NUMBER
custom_model_data
:
[
]
events
:
# Format: event - desc (placeholders)
# For all (!player, !player_x, !player_y, !player_z)
# $cancel_event - cancel event
# PlayerBedEnterEvent - When player enter to bed
# PlayerMoveEvent - When player moving
# PlayerJoinEvent - When player joins a server
# PlayerQuitEvent - When player leave from server
# PlayerDropItemEvent - When player drop item
# PlayerPickupItemEvent - When player pickup item
# EntityDamageByEntityEvent - When player hit the player (new: !target, !target_x, !target_y, !target_z)
# BlockBreakEvent - When player break a block (new: !block_type, !block_x, !block_y, !block_z) ($cancel_drops)
# BlockPlaceEvent - When player place a block (new: !block_type, !block_x, !block_y, !block_z)
BlockBreakEvent
:
# HEAT - Helmet slot
# CHEST - Chestplate slot
# FEET - Leggings slot
# LEGS - Boots slot
# HAND - Main hand slot
# OFF_HAND - Off hand slot
pos
:
- HAND
commands
:
- give !player diamond 1
- $cancel_drops
Code (YAML):
display_name
:
"&7&lTnt?.."
material
: DIAMOND_BLOCK
lore
:
[
]
flags
:
[
]
enchantments
:
[
]
attributes
:
[
]
custom_model_data
:
[
]
events
:
# Format: event - desc (placeholders)
# For all (!player, !player_x, !player_y, !player_z)
# $cancel_event - cancel event
# PlayerBedEnterEvent - When player enter to bed
# PlayerMoveEvent - When player moving
# PlayerJoinEvent - When player joins a server
# PlayerQuitEvent - When player leave from server
# PlayerDropItemEvent - When player drop item
# PlayerPickupItemEvent - When player pickup item
# EntityDamageByEntityEvent - When player hit the player (new: !target, !target_x, !target_y, !target_z)
# BlockBreakEvent - When player break a block (new: !block_type, !block_x, !block_y, !block_z) ($cancel_drops)
# BlockPlaceEvent - When player place a block (new: !block_type, !block_x, !block_y, !block_z)
BlockPlaceEvent
:
# HEAT - Helmet slot
# CHEST - Chestplate slot
# FEET - Leggings slot
# LEGS - Boots slot
# HAND - Main hand slot
# OFF_HAND - Off hand slot
pos
:
- HAND
commands
:
- summon tnt !block_x !block_y !block_z
- $cancel_event