Thank you for 1,000 downloads. This plugin is now premium
Evidence that I can upload
Why Premium?
Because I want to add more features and continue maintaining this plugin.
Grinch Simulator is a brand new game inspired by parkour and collection. You play as a Grinch – an evil Christmas creature whose only desire is to ruin the holiday for everyone.
Your mission is to steal presents from houses. The Grinch who steals the most presents by the end of the game wins!
On your hotbar you'll find snowballs which slow other players down, and can punch people to knock them back.
» Lightweight and easy to use!
» No dependency
» 100% customizable
» No-flicker scoreboard
» BungeeMode support
» Yaml , SQLite , MySQL stats
» ActionBar and Title
» Leaderboard
» Discord Webhook
Code (Text):
Player: - None
/gs join <name>
/gs quickjoin
/gs leave
Admin: - gs.admin
/gs setspawn
/gs joinmenu
/gs list
/gs create <name> <min> <max>
/gs delete <name>
/gs forcestart <name>
/gs start <name>
/gs stop <name>
/gs enable <name>
/gs disable <name>
/gs top <type>
/gs updateleaderboard
/gs reload
Code (Text):
1. Create a SETUP using: /gs create <name> <min> <max>
2. Follow the setup in-game
3.
a(MultiArena). Create a sign
[Grinch]
<Name>
b. (SingleArena) Enable BungeeCord mode in config.yml
4. And that's it, congratulations!
Code (Text):
import ro.fr33styler.grinchsimulator.api.events.GameEndEvent;
import ro.fr33styler.grinchsimulator.api.events.GameJoinEvent;
import ro.fr33styler.grinchsimulator.api.events.GameLeaveEvent;
import ro.fr33styler.grinchsimulator.api.events.GameStartEvent;
import ro.fr33styler.grinchsimulator.api.events.GameEndEvent;
import ro.fr33styler.grinchsimulator.api.events.GameStateChangeEvent;
@EventHandler
public void onJoin(GameJoinEvent e) {
Player p = e.getPlayer();
}
@EventHandler
public void onEnd(GameEndEvent e) {
List<Player> players = e.getPlayers();
List<Player> top = e.getTop();
}
@EventHandler
public void onLeave(GameLeaveEvent e) {
Player p = e.getPlayer();
@EventHandler
public void onStart(GameStartEvent e) {
List<Player> p = e.getPlayers();
}
@EventHandler
public void onEnd(GameEndEvent e) {
List<Player> top = e.getTop();
List<Player> p = e.getPlayers();
}
@EventHandler
public void onStateChange(GameStateChangeEvent e) {
Game game = e.getGame();
GameState oldState = e.getOldState();
GameState newState = e.getNewState();
}
PlaceholderAPI Expansion:
Code (Text):
%grinchsimulator_wins%
%grinchsimulator_gameplayed%
%grinchsimulator_giftsstolen%
%grinchsimulator_players%
%grinchsimulator_status_<arena>%
%grinchsimulator_arena_players_<arena>%
%grinchsimulator_arena_max_players_<arena>%
%grinchsimulator_arena_min_players_<arena>%
%grinchsimulator_arena_total_players_<arena>%
%grinchsimulator_leaderboard_wins_<number>%
%grinchsimulator_leaderboard_gameplayed_<number>%
%grinchsimulator_leaderboard_giftsstolen_<number>%
For support, please use only resource discussion
Terms of Service
By using this plugin, you agree to the following terms, which may be updated by the author at any time.
- All payments are final and non-refundable.
- Redistribution or resale of this plugin is prohibited.
- You are not permitted to modify, decompile, or extract any part of the plugin's source code.
- Support is provided exclusively to legitimate customers. We cannot offer support for plugins obtained through unauthorized or illegal means.