Activating Powerups Each powerup is either automatic, or, if it has a cooldown, can be activated by crouching. Powers are
ONLY usable if the player has the same armor trim on all 4 pieces of armor.
Power Levels Each armor piece has a power level, with 5 being if the trim is netherite, 4 for diamond, 3 for emerald, 2 for gold, and 1 for anything else. The power level which will be used to determine the strength of a given powerup us obtained by taking an average of the power level of all of your armor pieces.
Powerups Sentry: Summons up to 5 iron golems which will defend you from players and mobs.
2 minute cooldown.
Vex: Summons 4 vexes for every level of the trim.
1 minute 20 second cooldown.
Wild: Grants speed, jump boost, dolphin's grace, and water breathing for up to 30 seconds depending on level. Speed and jump boost increase with level capping at level 4.
1 minute 30 second cooldown.
Coast: Grants dolphin's grace and water breathing for up to 30 seconds depending on level. Dolphins grace level increases with trim level, capping at level 5.
1 minute 30 second cooldown.
Dune: Grants players up to speed 5 while on sand.
Ward: Player is immune to wardens.
Silence: Blinds all players within a 20 block radius for up to 20 seconds depending on level.
60 second cooldown.
Tide: Grants dolphin's grace and water breathing for up to 45 seconds depending on level. Dolphins grace level increases with trim level, capping at level 5. If the player is in water, grants regeneration up to level 2.
1 minute cooldown.
Wayfinder: Teleports the player to their respawn location. Cooldown is decreased by 10 minutes for every level of the trim, with a
minimum cooldown of 10 minutes.
Shaper: Summons a horse for the player to ride. Horse despawns after 2 minutes or upon death. Horse can be dismounted using /dismount or /d.
10 minute cooldown.
Raiser: Summons a strider which brings the player 180 blocks into the air.
5 minute cooldown.
Host: Summons a sniffer for the player to ride. Sniffer despawns after 2 minutes or upon death. Can be dismounted using /dismount or /d.
10 minute cooldown.
Snout: Summons a hoglin for the player to ride (Will not take direction from player). Hoglin despawns on death, or after performing /dismount or /d. Will automatically dismount if the hoglin turns to a zoglin.
10 minute cooldown.
Rib: Grants resistance and absorption for up to 45 seconds depending on level. Resistance and absorption increase with level, capping at level 2 resistance and level 5 absorption.
2 minute cooldown.
Spire: Grants levitation to all players within an up to 25 block radius for up to 5 seconds. Levitation level increases with level, capping at 5.
1 minute 30 second cooldown.
Eye: Grants night vision for up to 60 seconds depending on level.
1 minute cooldown.