air_filterRequirements:
WorldGuard // to work worldguard you need instal WorldEdit of FAWE
Install:
You need the download getCustomItem
Put it into a '/plugins' folder
Next start the server and enjoyed it works!
GetCustomItem is a versatile Spigot plugin that adds a variety of unique and customizable items to your Minecraft server. These items range from powerful weapons to utility tools, each with special effects and abilities.
Features
Customizable items with unique abilities
Cooldown system for item usage
Permission-based access to items and commands
Item durability and usage tracking
Integration with WorldGuard for region-based item restrictions
MySQL and SQLite database support for data storage
Particle effects and sound effects for items
Customizable messages and language support
Commands
CustomItems
/getcustomitem give <nickname> <name_item> <amount> /getcustomitem reload /getcustomitem debug <debug> /getcustomitem attributes clear <player> <item-id> /getcustomitem attributes list <player> /getcustomitem seteffect <name_item> /getcustomitem setspawn
Regions
/getregion allowed add <region> <item> /getregion allowed remove <region> <item> /getregion create <name> /getregion disabled add <region> <item> /getregion disabled remove <region> <item> /getregion selector /getregion priority <region> <priority> /getregion delete <region> /getregion info /getregion info <region>
Type: EFFECT_RADIUS - item: air_filter.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "air_filter"
categoryName: "air_filter_category"
usage: 1
item:
amount: 1
material: "FLINT"
name: "#608a71Air filter"
lore:
- "&7"
- "#96b0a0× Use this item to clean"
- "#96b0a0 a negative effect from yourself"
- "&7"
- "&7• Usage: #96b0a0{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EFFECT_RADIUS"
cooldown: 10
permissionBypass: "getcustomitem.airfilter.bypass"
soundConfig:
enable: true
sound: "BLOCK_ANVIL_BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
includingYou: true
otherPlayers: false
disableKnockback: false
radius: 2
activeEffects: []
removeEffects:
- "WEAKNESS"
- "DARKNESS"
Type: ANTI_ELYTRA_HOOK - item: anti_elytra_hook.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "anti_elytra_hook"
categoryName: "anti_elytra_hook_category"
usage: -1
item:
amount: 1
material: "FISHING_ROD"
name: "#ff4d4dAnti-Elytra Hook"
lore:
- "&7"
- "#ff6666× Use this rod to catch players"
- "#ff6666× and prevent them from using elytra"
- "#ff6666× Max distance: &f{distance} &7blocks"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ANTI_ELYTRA_HOOK"
cooldown: 15
permissionBypass: "getcustomitem.antielytra.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
distanceEscapeMessageSelf: "&c&lELYTRA &8» &aYou've broken free from the hook!"
distanceEscapeMessageFisher: "&c&lELYTRA &8» &cTarget escaped from your hook!"
distance: 7
type: ANTI_ELYTRA_HOOK - anty_cobweb.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "anty_cobweb"
categoryName: "anty_cobweb_category"
usage: 1
item:
amount: 1
material: "SOUL_LANTERN"
name: "#1aff00Anty-cobweb"
lore:
- "&7"
- "#78ff69× Use this item to"
- "#78ff69 remove all cobweb"
- "#78ff69 in radius &7(&f{radius-x}&7x&f{radius-y}&7)"
- "&7"
- "&7• Usage: #78ff69{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ANTY_COBWEB"
cooldown: 10
permissionBypass: "getcustomitem.antycobweb.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
radiusX: 2
radiusY: 2
Type: ATTRIBUTE_BUFF - attribute_buff.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "attribute_buff"
categoryName: "buff_category"
usage: 1
item:
amount: 1
material: "BLAZE_POWDER"
name: "&6Permanent Attribute Buff"
lore:
- "&7"
- "&6Permanent attributes:"
- "&7• Attack Damage: &c+{generic_attack_damage}"
- "&7• Attack Speed: &c+{generic_attack_speed}"
- "&7• Max Health: &c+{generic_max_health}"
- "&7• Movement Speed: &c+{generic_movement_speed}"
- "&7"
- "&7• Usage: &6{usage}"
- "&7"
unbreakable: false
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ATTRIBUTE_BUFF"
cooldown: 0
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
attributes:
GENERIC_ATTACK_DAMAGE: 5.0
GENERIC_MAX_HEALTH: 4.0
GENERIC_ATTACK_SPEED: 2.0
GENERIC_MOVEMENT_SPEED: 0.2
Type: CHANGE_YAW - change_yaw.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "change_yaw"
categoryName: "change_yaw_category"
usage: -1
item:
amount: 1
material: "BLAZE_ROD"
name: "#ff4d4dChange Yaw Rod"
lore:
- "&7"
- "#ff6666× Use this rod to change player's yaw"
- "#ff6666× Chance: &f{chance}%"
- "#ff6666× Pitch: &f{pitchDegrees}°"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "CHANGE_YAW"
cooldown: 15
permissionBypass: "getcustomitem.changeyaw.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
chance: 50.0
pitchDegrees: 90.0
equipmentSlots:
- "HAND"
- "OFF_HAND"
Type: COBWEB_GRENADE - cobweb_grenade.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "cobweb_grenade"
categoryName: "cobweb_category"
usage: 5
item:
amount: 1
material: "SPLASH_POTION"
name: "#ff004cCobweb grenade"
lore:
- "&7"
- "#ff175c× Throw the grande to create"
- "#ff175c a trap with cobweb &7(&f{radius-x}&7x&f{radius-y}&8) "
- "&7"
- "&7• Usage: #ff004c{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "COBWEB_GRENADE"
cooldown: 10
permissionBypass: "getcustomitem.grenadecobweb.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "DUST"
count: 0
offSetX: 0.0
offSetY: 0.0
offSetZ: 0.0
extra: 0.0
dustOptions:
red: 210
green: 255
blue: 97
size: 5
radiusX: 2
radiusY: 2
multiply: 0.95
heightVelocity: 3.0
Type: CROSSBOW - crossbow.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "crossbow"
categoryName: "crossbow_category"
usage: 5
item:
amount: 1
material: "CROSSBOW"
name: "#40ffe9Teleporting crossbow"
lore:
- "&7"
- "#85fff1× Hit a player and move him to you"
- "#85fff1× Chance: #c2fff8{chance}%"
- "&7"
- "&7&7• Usage: #85fff1{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "CROSSBOW"
cooldown: 10
permissionBypass: "getcustomitem.crossbow.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "HEART"
count: 0
offSetX: 0.0
offSetY: 0.0
offSetZ: 0.0
extra: 0.0
ignorePermission: "getcustomitem.crossbow.effect.bypass"
chance: 50.0
maxRange: 25.0
projectileMaterial: "ARROW"
autoReload: false
safeTeleport: true
Type: ITEM_EFFECT - crown.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "crown"
categoryName: "crown_category"
usage: -1
item:
amount: 1
material: "PLAYER_HEAD"
name: "#9e9e9eCrown"
lore:
- "&7"
- "#666666× Wear this item"
- "#666666× to get effects"
- "&7"
- "&7• Usage: #666666{usage}"
- "&7"
base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGYzMzNjNzNjODQ4OWE5Y2EzNWQ1NjAzMTMwOTE4Yjg3NjA5ODRlYjlkMzAyOGUzMGU3NDI0N2RmZjg3M2JmZSJ9fX0="
unbreakable: true
glow: false
modelData: 0
extended: false
upgraded: false
itemType: "ITEM_EFFECT"
cooldown: 10
permissionBypass: "getcustomitem.crown.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
potionEffectConfigs:
- potionName: "SPEED"
seconds: 3
level: 1
equipmentSlots:
- "HEAD"
Type: DYNAMIC_AREA_PICKAXE - dynamic_area_pickaxe.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "dynamic_area_pickaxe"
categoryName: "tools_category"
usage: 5
item:
amount: 1
material: "DIAMOND_PICKAXE"
name: "#4287f5Dynamic Area Pickaxe"
lore:
- "&7"
- "#42c5f5× Mine blocks in a configurable area!"
- "&7"
- "&7• Width: #42c5f5{mining_width}"
- "&7• Height: #42c5f5{mining_height}"
- "&7• Depth: #42c5f5{mining_depth}"
- "&7• Usage: #42c5f5{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
enchantments:
minecraft:silk_touch: 1
itemType: "DYNAMIC_AREA_PICKAXE"
cooldown: -1
permissionBypass: "getcustomitem.dynamicpickaxe.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
miningWidth: 3
miningHeight: 3
miningDepth: 3
Type: EGG_THROW_UP - egg_throw_it.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "egg_throw_it"
categoryName: "egg_throw_it_category"
usage: -1
item:
amount: 1
material: "EGG"
name: "#9e9e9eJump egg"
lore:
- "&7"
- "#666666× Throw egg thrue"
- "#666666 the player hit him and"
- "#666666 throw up it"
- "#666666 chance: &f{chance}"
- "#666666 power: &f{power-push}"
- "&7"
- "&7• Usage: #666666{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EGG_THROW_UP"
cooldown: 10
permissionBypass: "getcustomitem.eggthrowup.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
shootPower: 1.5
chance: 100.0
permissionByPass: "egg.throw.bypass"
throwingItem:
amount: 1
material: "EGG"
name: "Egg"
lore: []
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
fly: true
maxRange: 25.0
Type: ENDER_BOW - ender_bow.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "ender_bow"
categoryName: "bows"
usage: -1
item:
amount: 1
material: "BOW"
name: "&5Ender Bow"
lore:
- "&7"
- "#ff6666× Teleports you to the arrow's landing spot"
- "#ff6666× Maximum range: &f{max_range} &7blocks"
- "&7"
- "&7• Usage: #ff6666{usage}"
- "&7"
enchantments:
minecraft:infinity: 1
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ENDER_BOW"
cooldown: 10
permissionBypass: "getcustomitem.enderbow.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
particleConfig:
enable: true
particle: "PORTAL"
count: 10
offSetX: 0.1
offSetY: 0.1
offSetZ: 0.1
extra: 0.1
maxRange: 50.0
autoReload: false
Type: GOAT_TRAP - goat_trap.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "goat_trap"
categoryName: "goat_trap_category"
usage: 5
item:
amount: 1
material: "BARRIER"
name: "#ff6b6bGoat Trap"
lore:
- "&7"
- "#ff8585× Trap players in a barrier for"
- "#ff8585 {duration} seconds"
- "#ff8585× Affects players within {radius} blocks"
- "&7"
- "&7• Usage: #ff8585{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "GOAT_TRAP"
cooldown: 30
permissionBypass: "getcustomitem.goattrap.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
duration: 10
radius: 5
blockElytra: true
onHitMode: true
blockedItems:
- "ENDER_PEARL"
- "CHORUS_FRUIT"
- "FISHING_ROD"
- "TRIDENT"
Type: HOOK - hook.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "hook"
categoryName: "hook_category"
usage: -1
item:
amount: 1
material: "FISHING_ROD"
name: "#f2ff69Magic fishing rod!"
lore:
- "&7"
- "#beff69× Use right click!"
- "&7"
- "&7• Usage: #beff69{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "HOOK"
cooldown: 5
permissionBypass: "getcustomitem.hook.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
multiply: 4.0
divideHeight: 1.7
divideGliding: 2.0
Type: ITEMS_BAG - item_bag.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "item_bag"
categoryName: "item_bag_category"
usage: -1
item:
amount: 1
material: "PLAYER_HEAD"
name: "#f2ff69Loot Bag"
lore:
- "&7"
- "#beff69Stores items from defeated players!"
- "&7"
- "&7• Usage: #beff69{usage}"
- "&7"
base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTM3YTM1NTIyZjY3YjJhZjkyMzQ1NTkyODQ2YjcwMmI5YWZiOWQ3YzhkYmFkNWVhMTUwNjczYzllNDRkZTMifX19"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "ITEMS_BAG"
cooldown: 5
permissionBypass: "getcustomitem.itembag.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: false
inventoryConfig:
title: "&0Withdraw items"
size: 54
refreshInterval: 0
cancelClicks: false
decorations: []
withdrawItem:
item:
amount: 1
material: "LIME_DYE"
name: "#beff69Withdraw Items"
lore:
- ""
- "&7Click to withdraw all items"
- ""
unbreakable: false
glow: false
modelData: 0
extended: false
upgraded: false
slot: 53
Type: EFFECT_RADIUS - levitation_rod.yml
Spoiler: Code
Code (Text):
enabled: true
itemID: "levitation_rod"
categoryName: "levitation_rod_category"
usage: 3
item:
amount: 1
material: "BLAZE_ROD"
name: "#e6c9ffLevitation rod"
lore:
- "&7"
- "#d4b3ff× Use this item to give"
- "#d4b3ff the levitation effect for X seconds"
- "#d4b3ff to near players &7(&f{radius}&7x&f{radius}&7)"
- "&7"
- "&7• Usage: #d4b3ff{usage}"
- "&7"
unbreakable: true
glow: true
modelData: 0
extended: false
upgraded: false
itemType: "EFFECT_RADIUS"
cooldown: 15
permissionBypass: "getcustomitem.levitationrod.bypass"
soundConfig:
enable: true
sound: "BLOCK.ANVIL.BREAK"
notifyYourself:
- "&7"
- "#78ff69 × Example YOURSELF!"
- "&7"
notifyOpponents:
- "&7"
- "#78ff69 × Example OPPONENTS!"
- "&7"
titleYourself:
enabled: false
title: "&aTitle Yourself"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
titleOpponents:
enabled: false
title: "&aTitle Opponents"
subtitle: "&7Subtitle"
fadeIn: 10
stay: 50
fadeOut: 10
visualCooldown: false
cooldownMessage: true
includingYou: true
otherPlayers: true
disableKnockback: false
radius: 4
activeEffects:
- potionName: "LEVITATION"
seconds: 5
level: 1
removeEffects: []
more coming soon...