Simple ChunkHeat icon

Simple ChunkHeat -----

Limits the amount of mobs that are allowed to spawn in a chunk over time



The more mobs that spawn in a chunk, the more heat is generated within that chunk. Once the chunk reaches a certain level of heat, it will overheat. When a chunk is overheated, it will no longer be able to spawn living entities.

Conditions and exceptions can be added or modified in the config.yml file.

This plugin can be used to prevent players from using mob grinders, if configured properly, encouraging players to explore the map instead. Also, it can serve other purposes depending on how you configure it. For more information, refer to the config.yml file provided below.


config.yml
Code (Text):


reloadConfig: '&aYou have reloaded the config'
noPermission: '&4You do not have the permission to execute this command'

# Maximum heat before a chunk overheats, enters cooldown and can no longer spawn living entities
maxHeat: 1000

# Cooldown duration for a chunk in seconds
chunkCooldown: 1200

# The amount of heat generated by an entity upon spawning
# Uncomment the lines below to use this example
# Refer to names from this site: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html for entity types
heatPerMob:
#   ZOMBIE: 50
#   SPIDER: 50
#   SKELETON: 50
#   CAVE_SPIDER: 50
   
# Mobs spawning for the reasons listed below will not increase the chunk's heat
# Use reasons from this site: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
heatWhitelistSpawnReason:  
#- 'EGG'

affectedWorlds:
#- 'world'

# Mobs that can still spawn when a chunk is overheated
# Uncomment the lines below to use this example
# Refer to names from this site: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html for entity types
whiteListMobs:
#- 'SHEEP'
#- 'PIG'
#- 'CHICKEN'
#- 'VILLAGER'


# Whether to remove chunks from memory if they are unloaded or inactive for a certain period
removeInactiveChunksFromMemory: true
# Time in seconds; values should be larger than chunkCooldown
# Time after which an inactive chunk is removed from memory
removeInactiveChunksFromMemoryTime: 3600
# Frequency of checks for inactive chunks
checkInactiveTimeChunks: 1800
 

Reload Command:
/schreload - Permission: simplechunkheat.reload

Report bugs on discord if you find any: balustrada
Resource Information
Author:
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Total Downloads: 100
First Release: Mar 23, 2024
Last Update: Mar 23, 2024
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