This plugin allows to add genes for any mob and configure effect of them.
Features
Configure effect of dominative and recessive alleles
Configure effects for each mob or add global effect for certain gene symbol
Easy to configure
Config and Guide
Code (YAML):
# Genes:Genes can be 2 types: public and entityRelative # Public genes applies to all types of entity # Entity relative applies only to certain types of entity # # Gene can be dominant and recessive. # Each can have certain action on entity spawn. # There's only 2 types of action: Effect and Attribute. # That means, that you can specify action if entity have dominant or receive gene. # If entity do not have this gene at all, action of this gene will not apply to it. # Action meaning: # type of action|action key|action value # # Action key is Enum value for Attribute and PotionEffectType. # All Enum values can be seen here: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html # # Also you can specify chance of entity spawn with this gene and chance of gene being dominant. # Example of config given below. # # =================================== # genes: # public: # "A": # dominant: # - "attribute|GENERIC_MAX_HEALTH|1" # recessive: # - "attribute|GENERIC_MAX_HEALTH|5" # dominantChance: 0.8 # recessiveChance: 0.8 # chance: 0.2 # entityRelative: # "HORSE": # "B": # dominant: [] # recessive: # - "effect|REGENERATION|1" # dominantChance: 0.8 # recessiveChance: 0.8 # chance: 0.2 # ===================================