NOTE \
The below explanation expects a basic level of knowledge of Skript, if you don't know what Skript is, you can find out more
here
Conditions
Matches Spec
This condition checks if a given Pokemon matches any given specs.
Example:
Code (Text):
if {_pokemon} matches shiny:
message "wow"
The above checks if the Pokemon in the variable [code single]_pokemon[/code] is a shiny, and if it is then it'll send the message "wow".
This can also be used to in the opposite way like so:
Code (Text):
if {_pokemon} does not match "shiny":
message "not shiny"
Expressions
Duplicate/Copy Pokemon
This allows you to make an exact copy of the Pokemon, with a new UUID.
Code (Text):
set {_copy_pokemon} to {_pokemon}'s copy
Species Name
This allows you to get the name of the species of a pokemon
Code (Text):
set {_name} to {_pokemon}'s species
Pokemon's Level
This allows you to get the level of the Pokemon
Code (Text):
set {_level} to {_pokemon}'s level
Pokemon's Palette
This allows you to get the palette of the Pokemon
Code (Text):
set {_level} to {_pokemon}'s palette
Pokemon Form
This allows you to get the name of the form of a pokemon
Code (Text):
set {_form} to {_pokemon}'s form
Pokemon Ability
This allows you to get the ability of the pokemon
Code (Text):
set {_ability} to {_pokemon}'s ability
Ability Name
This allows you to get the name of an ability
Code (Text):
set {_ability} to {_pokemon}'s ability
set {_ability_name} to {_ability}'s abilityname
Pokemon Dex
This allows you to get the dex number of a pokemon
Code (Text):
set {_dex} to {_pokemon}'s dex
Pokemon Formatted Dex
This allows you to get the dex number of a pokemon in the "pretty" format (i.e. 001)
Code (Text):
set {_dex} to {_pokemon}'s formatteddex
Player's Party Pokemon
This allows you to get a player's pokemon from their party
Code (Text):
set {_pokemon} to pokemon 1 of {_player}
Player's PC Pokemon
This allows you to get a player's pokemon from their PC
Code (Text):
set {_pokemon} to pokemon 1 of box 1 for {_player}
Player's PC Box
This allows you to get all the pokemon in a player's box in their PC
Code (Text):
set {_pokemon::*} to box 1 for {_player}
Player's Party
This allows you to get all the pokemon in a player's party
Code (Text):
set {_pokemon::*} to party of {_player}
Effect
Spawn Pokemon
This allows you to spawn a pokemon at a location
Code (Text):
set {_location} to position of {_player}
pokespawn {_location} "random shiny"
Give Pokemon
This allows you to give a player a pokemon
Code (Text):
givepoke {_player} "random shiny"
Dialogue Box
This allows you to open a dialogue box for a player
Code (Text):
add "Test one" to {_choices::*}
add "Test two" to {_choices::*}
dialogue for {_player} title "Hello World" description "Description!" with {_choices::*}
NOTE \
If you use this in the dialogue choice event then
it will pass through to the next dialogue box seemlessly
Input Dialogue Box
This allows you to open an input dialogue box for a player
Code (Text):
not closeable input for {_player} title "Hello World" description "Enter text please" with default text "Wow!"
or
Code (Text):
closeable input for {_player} title "Hello World" description "Enter text please" with default text "Wow!"
Events
Choice Event
This event is triggered when a player selects a choice from a dialogue box
Code (Text):
on choice:
set {_player} to player
set {_choice} to event-choice
message "%{_player}% %{_choice}%"
Dialogue Input Event
This event is triggered when the player inputs text into a dialogue input box
Code (Text):
on dialogue input:
message "Hello World"
set {_player} to player
set {_input} to event-string
message "%{_player}% %{_input}%"
Dialogue Input Close Event
This event is triggered when the player closes a dialogue input box
Code (Text):
on dialogue input close:
message "wow!"
Successful Capture Event
This event is triggered when a player successfully captures a Pokemon
Code (Text):
on successful capture:
set {_player} to player
set {_pokemon} to event-pokemon
set {_entity} to event-pixelmon
message "WOW! %{_pokemon}% %{_player}% %{_entity}%"
NPC Interact Event
This event is triggered when a player interacts with a Pixelmon NPC
Code (Text):
on npc interact:
set {_entity} to event-npc
set {_player} to player
message "WOW! %{_entity}%"
Example
Code (Text):
on join:
set {_player} to player
message "%{_player}%"
set {_pokemon} to pokemon 1 of {_player}
set {_dex} to {_pokemon}'s dex
set {_formatted_dex} to {_pokemon}'s formatteddex
message "%{_pokemon}% %{_dex}% %{_formatted_dex}%"
wait 2 seconds
add "Test one" to {_choices::*}
add "Test two" to {_choices::*}
not closeable input for {_player} title "Hello World" description "Enter text please" with default text "Wow!"
set {_location} to position of {_player}
pokespawn {_location} "random shiny"
if {_pokemon} matches "shiny":
set {_name} to {_pokemon}'s species
message "%{_name}%"
wait 10 seconds
givepoke {_player} "random shiny"
on choice:
set {_player} to player
set {_choice} to choice
message "%{_player}% %{_choice}%"
on dialogue input:
message "Hello World"
set {_player} to player
set {_input} to event-string
message "%{_player}% %{_input}%"
on dialogue input close:
message "wow!"
on successful capture:
set {_player} to player
set {_pokemon} to event-pixelmon
set {_test} to event-pokemon
message "WOW! %{_pokemon}% %{_player}% %{_test}%"