DESCRIPTION The plugin adds blood effects (and more) to the server when player receiving damage
FEATURES
Damage effects
Death effects(Will be available from version 1.1.0)
Particles, sounds, traces on blocks (based on ProtocolLib)
Create an unlimited number of effects
Ability for players to disable effect visibility(Will be available from version 1.1.0)
Disabling effects in WorldGuard regions using a flag(Will be available from version 1.1.0)
Placeholders (PlaceholderAPI)
lNFO
soon...
soon...
soon...
soon...
FILES
Code (YAML):
settings: use-final-damage: false
# AIR is always added to this list by default. disabled-materials: -
"WATER" -
"LAVA" -
"CHEST" -
"ENDER_CHEST" -
"ENCHANTMENT_TABLE" -
"ANVIL" # AIR is always added to this list by default. offset-enabled-materials: -
"GRASS_PATH" messages:
usage: "&cSimpleBlood:&f Use /simpleblood reload" reload: "&cSimpleBlood:&f The plugin has been successfully reloaded!" no-perms: "&cSimpleBlood:&f You can't do this!" blood:
big: # Can't be less than 1 damage: 5
# You can delete this parameter disabled-worlds: -
"world_nether" # You can remove any of these options to disable them block:
enable: true
material: "REDSTONE_BLOCK" y-offset: false
time: 10
particle:
enable: true
material: "REDSTONE_BLOCK" sound:
enable: true
sound: "BLOCK_REDSTONE_TORCH_BURNOUT" small:
damage: 1
disabled-worlds: -
"world_nether" block:
enable: true
material: "REDSTONE_WIRE" y-offset: true
time: 10
particle:
enable: true
material: "REDSTONE_BLOCK" sound:
enable: true
sound: "BLOCK_REDSTONE_TORCH_BURNOUT" custom:
damage: 9999
block:
enable: true
material: "DEAD_BUSH" y-offset: true
time: 99
particle:
enable: true
material: "GOLD_BLOCK"