A plugin that runs events after a successful RTP.
Depends on:
https://www.spigotmc.org/resources/betterrtp-random-wild-teleport.36081/
You can also use:
https://www.spigotmc.org/resources/placeholderapi.6245/
Config
Code (YAML):
# Placeholders are provided by PlaceHolderAPI:
# https://github.com/PlaceholderAPI/PlaceholderAPI/wiki/Placeholders
# Built in placeholders:
# <playTime> : Playtime of a player in minutes.
# Event Types:
#
# playerCommand:<command-name>
# consoleCommand:<command-name>
# delay:<seconds>
# gamemode:survival
# Each hunger bone is 2. If you want to remove 2 bones then use 4
# 10 would be removing half of hunger.
# hungerRemove:10
# hungerAdd:10
# HealthRemove:10
# HealthAdd:10
# LevelRemove:10
# LevelAdd:10
events
:
-
"gamemode:survival"
-
"delay:2"
-
"consoleCommand:say Hello <playerName>! You have been switched to wild survival mode. Enjoy!"
firstRTPOnlyEvents:
enabled
: false
events
:
-
"playerCommand:sethome"
-
"delay:2"
-
"consoleCommand:msg <playerName> Hey <playerName>! Your home has been set here, You can return at any time using /home"
playtime
:
# Playtime is in Minutes
enabled
: false
statement
:
"playtime > 10"
events
:
-
"delay:2"
-
"consoleCommand:msg <playerName> You have played for <playtime> minutes."
#################################
# Operators guide with examples #
#################################
# > (Greater Than):
#
# Use this to check if one value is bigger than another.
# Example: playtime must be more than threshold for the condition to be true.
# >= (Greater Than or Equal To):
#
# Use this to check if one value is bigger than or equal to another.
# Example: playtime must be more than or equal to threshold for the condition to be true.
# < (Less Than):
# Use this to check if one value is smaller than another.
# Example: playtime must be less than threshold for the condition to be true.
# <= (Less Than or Equal To):
# Use this to check if one value is smaller than or equal to another.
# Example: playtime must be less than or equal to threshold for the condition to be true.
# == (Equal To):
# Use this to check if one value is exactly the same as another.
# Example: playtime must be equal to threshold for the condition to be true.
# Do you want to be notified of plugin updates?
notify_updates
: true