Syntax:
Effects:
H-CLIP:
Patterns:
Code (Java):
[hacsk
] make
%player
% h
[
(
-|
)
]clip by
%number
%
[hacsk
] h
[
(
-|
)
]clip
%players
% by
%number
%
Usage:
Code (Java):
make player hclip by
5
Description:
Teleports the player forward/backward by an amount
V-CLIP:
Patterns:
Code (Java):
[hacsk
] make
%player
% v
[
(
-|
)
]clip by
%number
%
[hacsk
] v
[
(
-|
)
]clip
%players
% by
%number
%
Usage:
Code (Java):
make player vclip by
5
Description:
Teleports the player upward/downward by an amount
Expressions:
AUTO-TOTEM:
Patterns:
Code (Java):
[hacsk
] auto
[
(
-|
)
]totem
[mode
|state
] of
%player
%
[hacsk
]
%player
%
's auto[(-| )]totem [mode|state]
Usage:
Code (Java):
set player
's auto totem mode to true
set auto totem mode of player to false
Description:
Automatically equips a totem before you die
BOW AIMBOT:
Patterns:
Code (Java):
[hacsk
] bow
[
(
-|
)
]aimbot
[mode
|state
] of
%player
%
[hacsk
]
%player
%
's bow[(-| )]totem [mode|state]
Usage:
Code (Java):
set player
's bow aimbot mode to true
set bow aimbot mode of player to false
Description:
Aims directly at a player when holding a bow
CRITICALS:
Patterns:
Code (Java):
[hacsk
] crit
[ical
]
[mode
|state
] of
%player
%
[hacsk
]
%player
%
's crit[ical] [mode|state]
Usage:
Code (Java):
set player
's critical mode to true
set critical mode of player to false
Description:
Always does criticals when hitting a entity
DAMAGE NO-CLIP:
Patterns:
Code (Java):
[hacsk
]
(damage
|dmg
) no
[
(
-|
)
]clip
[mode
|state
] of
%player
%
[hacsk
]
%player
%
's (damage|dmg) no[(-| )]clip [mode|state]
Usage:
Code (Java):
set player
's dmg noclip mode to true
set dmg noclip mode of player to false
Description:
Hits players through walls (Reach compatible)
KILLAURA:
Patterns:
Code (Java):
[hacsk
] kill
[
(
-|
)
]aura
[mode
|state
] of
%player
%
[hacsk
]
%player
%
's kill[(-| )]aura [mode|state]
Usage:
Code (Java):
set player
's killaura mode to true
set killaura mode of player to false
Description:
Automatically attacks all nearby entities (Reach compatible)
NOFALL:
Patterns:
Code (Java):
[hacsk
] no
[
(
-|
)
]fall
[mode
|state
] of
%player
%
[hacsk
]
%player
%
's no[(-| )]fall [mode|state]
Usage:
Code (Java):
set player
's nofall mode to true
set nofall mode of player to false
Description:
Disables all fall damage
NUKER:
Patterns:
Code (Java):
[hacsk
] nuker
[mode
|state
] of
%player
%
[hacsk
]
%player
%
's no[(-| )]fall [mode|state]
Usage:
Code (Java):
set player
's nuker mode to true
set nuker mode of player to false
Description:
Nukes all blocks around the player
REACH:
Patterns:
Code (Java):
[hacsk
] reach of
%player
%
[hacsk
]
%player
%
's reach
Usage:
Code (Java):
set player
's reach to 10
reset reach of player
Description:
The reach of a player (doesn't work with mining)