THE CHECKS! (this is a demo version, on mc-market has all the checks this just uses 1 reach check, 1 fly check, 1 speed check and 1 jesus check)
Reach A/B/C/D - low settings detected no bypasses yet found with rise
Killaura A/B/C - Detects Automatic attacking with unfair advantages
Antiknockback A/B - upon attack, if player does not take correct knockback, it will detect it
Aim A - Detects On hit if the attacker is aiming at the victim
Fly A/B/C/D/E/F/G/H/I/J- Detects flying (also self damage fly, will not bypass because of the speed check), and no speed will bypass specifically
Jesus A/B - Detects Walking on water like as a solid object.
Speed A/B/C/D/E/F/G/H - Detects walking movement and sprinting movement, if the movement is faster then about 8/9 bps while sprinting it will flag, without sprinting its a bit less will sprinting the player can go just below 8 bps!
Scaffold A/B/C/D - Detects Block placements when bridging
Nofall A/B - Detects If a player does not take fall damage from falling
Badpackets A/B - Detects Unusual packets (PITCH) And blink
Timer A - Detects timer, related to how many movement packets get sent within 20 ticks if its more then 20 it will flag, also detects blink
Invalid A/B - A detects spider, B detects Step (kind of in beta so don't punish for it)
Commands
/fw help to see the help page
/verbose shows every individual flag, if its not only 1 alert will show per 10 flags instead of 1-1
/fwp - punishes a player through the plugin
How to install
Download skript, And restart your server, then go to the skript folder, then open the scripts folder and put this in, then do /sk reload scripts, and then it will work!
TOS
You may not claim this as your own plugin.
You may not change the checks of this plugin, but you may change the numbers for example the distance of the attacker in reach.
You may change the joining message though.
You MUST not just use this plugin to find bypasses.
This plugin MIGHT go premium when i add more features/checks
NOTE
The flags may not show if there is only 1 person online, so testing reach with bots wont work, as it tries to get the loop-player for all of the checks