The original creator gave up on the project and reworked it into a paid version, but has allowed me to use it to continue for free.
What have I added to the new dragon simulator?
Spoiler: New config.yml
settings:
altar-eye-put: "ENDERMAN_TELEPORT" #Sound - Effect Add Eye
altar-eye-remove: "ENDERMAN_HIT" #Sound - Effect Remove Eye
altar-glass-height: 30
altar-glass-height-start: 1
altar-glass-enabled: true #Enable the up glass!
altar-glass-color: 10 #ID of STAINED_GLASS.
glass-loc-x: 0
glass-loc-y: 0
glass-loc-z: 0
#%player% - The player.
#%eyes% - The eyes in altar.
altar-max-eye: 8
altar-put-message: "§d>> §a%player% §aplaced a §5Summoning Eye §ain altar! §f(§a%eyes%§f/§a8§f)"
altar-remove-message: "§d>> §a%player% §ahas removed a §5Summoning Eye §aof altar! §f(§a%eyes%§f/§a8§f)"
items:
summoning-eyer:
displayName: "§5Summoning Eye"
lore:
- "§7Use this at the §5Ender Altar"
- "§7to summon Ender Dragons!"
- " "
- "§5§lEPIC"
#Cooldown in seconds, don't need s.
#Intervalo em segundos, sem usar s.
armor-abilities:
unstable-cooldown: 15
unstable-checkName: "Unstable"
#Avaliable types: UNSTABLE, SUPERIOR, STRONG, PROTECTOR, YOUNG, OLD, WISE.
#Tipos disponíveis: Os mesmos acima.
dragon-boost:
lightning: [SUPERIOR, UNSTABLE]
fireball: [YOUNG, WISE]
dragon-settings:
superior-name: "§cSuperior Dragon"
superior-health: 10.000
strong-name: "§cStrong Dragon"
strong-health: 10.000
unstable-name: "§cUnstable Dragon"
unstable-health: 10.000
protector-name: "§cProtector Dragon"
protector-health: 10.000
old-name: "§cOld Dragon"
old-health: 10.000
young-name: "§cYoung Dragon"
young-health: 10.000
wise-name: "§cWise Dragon"
wise-health: 10.000
Spoiler: Revamped Drops
Well, in addition to various checks, I've added a new system to actually check if your armor from drops.yml is there, basically whatever you change there will actually be updated.
Spoiler: Glass Bug Fixed
You know that annoying little bug in the glass when you summon a dragon? Well, I've solved it, now you can disable this glass in config.yml
Spoiler: No CraftingInjector
Remember that problem of needing the CraftingInjector? Well, that's no longer necessary.