Code (Text):
[y] Determine the height of the current player's position: [y]>60 , [y]>=60 , [y]=60 , [y]<60,[y]<=60
[permission] Determine if the player has permission : [permission]xxx.xxx
[biome] Determine the biomename of the player :[biome]PLAINS 或 [biome]PLAINS,SNOWY_PLAINS
[sneak] Determine if the player is in sneak :[sneak]true [sneak]false
[fly] Determine if the player is in flight [fly]true/false
[vehicle] Determine if the player is inside the vehicle[vehicle]true/false
[world] Determine the player's current world[world]worldname
[chance] The probability of passing this condition[chance]0.5 50% chance
[stand] Determine the blocks under the player's feet : [stand]GRASS_BLOCK
[heal] Compare player's current health points(> , < , = , >= , <=) : [heal]>=10.0 / [heal]< 5
[maxheal] Compare player's current maximum health(> , < , = , >= , <=) [maxheal]>=10.0 / [maxheal]< 5
[distance] Determine if the player is within a specified distance from the current world spawn point [distance]100
[level] Compare the player's current original level. Same as [heal] usage method
[food] Compare the player's current hunger value Same as [heal] usage method
[papi] Compare the PlaceholderAPI (>,<,>=,<=,=) [papi]%player_heal% >=10.0 / [papi]%player_has_xxx% = yes
[hasitem] Determine if there are designated items in the player's backpack Original item format[hasitem]ID;DATA;amount
Custom item format[hasitem]display;amount
[onfire] Determine if the player has been ignited[onfire]true/false
[run] Determine if the player is running[run]true/false
[night] Determine whether the player's current world is night[night]true/fals
[targetName] Target Entity Name( Applicable to some entity targets) :[targetName]&c僵尸王
[hand_item] Handheld item check : 1.vanilla: [hand_item]DIAMOND_PIACKAXE 2.custom item [hand_item]&c超级钻石稿
[offhand_item] Offhand held item check. The usage method is the same as above