Grim Anticheat by Envel icon

Grim Anticheat by Envel -----

The most effective anticheat solution in Minecraft



This project is supported by GoodMC.org

Grim supremacy

Here are the main cores that make Grim stand out against other anticheats

Movement Simulation Engine
  • We have a 1:1 replication of the player's possible movements
  • This covers everything from basic walking, swimming, knockback, cobwebs, to bubble columns
  • It even covers riding entities from boats to pigs to striders
  • Built upon covering edge cases to confirm accuracy
  • 1.13+ clients on 1.13+ servers, 1.12- clients on 1.13+ servers, 1.13+ clients on 1.12- servers, and 1.12- clients on 1.12- servers are all supported regardless of the large technical changes between these versions.
  • The order of collisions depends on the client version and is correct
  • Accounts for minor bounding box differences between versions, for example:
    • Single glass panes will be a + shape for 1.7-1.8 players and * for 1.9+ players
    • 1.13+ clients on 1.8 servers see the + glass pane hitbox due to ViaVersion
    • Many other blocks have this extreme attention to detail.
    • Waterlogged blocks do not exist for 1.12 or below players
    • Blocks that do not exist in the client's version use ViaVersion's replacement block
    • Block data that cannot be translated to previous versions is replaced correctly
    • All vanilla collision boxes have been implemented
Fully asynchronous and multithreaded design
  • All movement checks and the overwhelming majority of listeners run on the netty thread
  • The anticheat can scale to many hundreds of players, if not more
  • Thread safety is carefully thought out
  • The next core allows for this design
Full world replication
  • The anticheat keeps a replica of the world for each player
  • The replica is created by listening to chunk data packets, block places, and block changes
  • On all versions, chunks are compressed to 16-64 kb per chunk using palettes
  • Using this cache, the anticheat can safety access the world state
  • Per player, the cache allows for multithreaded design
  • Sending players fake blocks with packets is safe and does not lead to falses
  • The world is recreated for each player to allow lag compensation
  • Client sided blocks cause no issues with packet based blocks. Block glitching does not false the anticheat.
Latency compensation
  • World changes are queued until they reach the player
  • This means breaking blocks under a player does not false the anticheat
  • Everything from flying status to movement speed will be latency compensated
Inventory compensation
  • The player's inventory is tracked to prevent ghost blocks at high latency, and other errors
Secure by design, not obscurity
  • All systems are designed to be highly secure and mathematically impossible to bypass
  • For example, the prediction engine knows all possible movements and cannot be bypassed

GRIM Commands

Code (Text):
/grim alerts - Toggle alerts
/grim profile <player> - View player info
/grim help - View this help message
/grim debug <player> - Developer Prediction output
/grim perf - Developer ms/prediction
/grim reload - Reloads the config
/grim spectate <player> - Spectate a player
/grim verbose - Shows every flag to you, without buffers
/grim log [0-255] - Uploads a debug log for prediction flags
Resource Information
Author:
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Total Downloads: 792
First Release: Jun 13, 2023
Last Update: Jul 6, 2023
Category: ---------------
All-Time Rating:
1 ratings
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