#Splash potion tweaker by xcch
#VERSION :1.3
#Should this only activate while sprinting? (true = Default)
SprintRequired: true
#Should this check for pitch limit? (true = Default)
PitchLimitEnabled: true
#Maximum pitch they can have before the code will not activate (45.0 = Default)
#Note about pitch: 90.0 = looking straight down, 0.0 = looking straight ahead, -90.0 = looking straight up
#Example bc it can be confusing: If the MaxPitch is 45.0, then the code will not activate if they are looking down at a 45 degree angle or higher.
MaxPitch: 45.0
#How fast should they fall? (0.0 = Vanilla Speed)
SubtractFromY: 0.0
#How far should they be thrown? (1.0 = Vanilla Speed)
SpeedHorizontal: 1.0
#Should this round up the amount of the effect you gain to the max effect if over the % of RoundUpPercentRequired? (true = Default)
RoundUpEffect: true
#% of effect needed before rounding up to max (0.5 = 50%) (0.5 = Default)
#Example: if it is 0.5 then if you heal at least 2 hearts from a Healing II Splash Potion then the amount you gain will be rounded up to 4 hearts.
#Useful for helping people not miss potions and heal less.
RoundUpPercentRequired: 0.5
#Recommended for Speed II games:
#SprintRequired: your preference
#PitchLimitEnabled: your preference
#MaxPitch: anywhere from 45.0 - 60.0
#SubtractFromY: anywhere from 0.215 - 0.3
#SpeedHorizontal: anywhere from 0.9 - 1.15
#RoundUpEffect: true is useful for NoDebuff but it is your preference, as it will do this for any potion type.
#RoundUpPercentRequired: anywhere from 0.5 - 0.75
#You may use whatever you prefer though!
#MY Settings:
#SprintRequired: false
#PitchLimitEnabled: true
#MaxPitch: 45.0
#SubtractFromY: 0.2475
#SpeedHorizontal: 0.95
#RoundUpEffect: true
#RoundUpPercentRequired: 0.5
#I hope this helps!
# -xcch