Bungee 1vs1 - MYSQL [1.8 + 1.9 + 1.10 + 1.16 + 1.18] icon

Bungee 1vs1 - MYSQL [1.8 + 1.9 + 1.10 + 1.16 + 1.18] -----

The Ultimate Fight. An experience for all Players!



[​IMG]
Update to Spigot 1.8.8 .

Features:

  • Spectator-mode
  • Instant TNT (NO world damage)e
  • Stats system
  • Fix command with configurable cooldown!
  • Auto Fire remove after 5 seconds!
  • World protection player can only Build in Creative Mode!
  • PVP Manager in the lobby is PVP disabeld!
  • Player can`t open Chests or other things!
  • Go out of Arena protection!
  • Easy to setup!
  • Mysql
  • Ranking
  • Java 8 Only
  • Scoreboard can be edited
  • Gamestatus in Motd!
  • UpdateNotifcation!
Test Server:

itsminecraft.de


GO to the 1vs1 signs and click on a sign.

"Unknown host" ? Copy the IP without space.
Installation:

  • Stop your server!
  • Download the 1vs1.jar and put it in your plugins folder!
  • Start your server!
  • Set the spawn with /setlobby, the first Location with /setpos1 (Mapname), the second Location with /setpos2 (Mapname) ,the Spectator Location with /setspec and create the map with /createmap (Mapname) (BlockID)!
  • You need at least two maps.
  • Put the coordinates from the Ranking Heads in the Config!
  • [​IMG]
  • Set keep Inventory to true: /gamerule keepinventory true
  • Play 1vs1!
Config:
Code (Text):

#
#
#  Plugin by Mustermaster1402 | Itsminecraft.de
#  https://www.spigotmc.org/members/mustermaster.30825/
#
Config:
  Cooldown: 15
#The Cooldown for the /fix command!
  Scoreboard: false
  High: 10000
#The High for the ArenaProtection please set here your y amount!
  Fallback: false
#For the HUB Item.
  FallbackServer: Lobby
#For reloading the command.
  reloadcmd: rl
#Set the Kills to Win a game.
  KillstoWin: 5
#The Server for the HUB Item.
  Specfligh: false
#For fly for Specators.
  UpdateNotify: true
#You recive UpdateNotifys.
  LobbyCountdown: 10
#The Countdown for the Lobby.
  LobbyCountdownXPto1: 0.1
#When you multply this with the LobbyCountdown this must give you 1. #An example: LobbyCountdown: 5 , LobbyCountdownXPto1: 0.2  .
  GameCountdown: 10
#The Countdown for the Game and for the after Kill countdown.
  GameCountdownXPto1: 0.1
#When you multply this with the GameCountdown this must give you 1. #An example: GameCountdown: 5 , GameCountdownXPto1: 0.2  .
  Ranking: 1
#1 means placed heads ,2 means Dropped heads.
MYSQL: #Here you must out you data.
  Database: localhost
  Password: '12345'
  Host: localhost
  User: root
WorldRanking:
#The coodinates of the Ranking and the world.
  world: world
  Loc1x: 1
  Loc1y: 1
  Loc1z: 1
  Loc2x: 1
  Loc2y: 1
  Loc2z: 1
  Loc3x: 1
  Loc3y: 1
  Loc3z: 1
#Were you place the sign of Loc1 ,Loc2 , Loc3 under.
  Signx: 0
  Signy: -1
  Signz: 0
HoloRanking:
#Hologram Stats.
  enabled: false
  world: world
  x: 1
  y: 1
  z: 1
 

[​IMG]
[​IMG]

Code (Text):

Message:
  Win: '%prefix% &9The Player: &e%player% &9won the game!'
#Available variabels: %prefix% = Prefix.
  Prefix: '&61vs1  &8>> '
#Prefix
  QuitItem: '&cQuit'
#For the Quit Item.
  Kill: '%prefix% &c You were killed by &e%killer% &cwith &e%health%
&chearted!'
#Available variabels: %prefix% = Prefix, %killer% = Killer, %health% = #Health.
  Killed: '%prefix% &a You killed &e%killed% &awith &e%health% &ahearted!'
  block: '%prefix% &cDon`t do this! &8Thanks ;-)'
#Available variabels: %prefix% = Prefix.
  ArenaPretection: '%prefix% &cDon`t do this! &8This is the Arena
Protection!'
#Available variabels: %prefix% = Prefix.
  countdown:
  lobby: '%prefix% &9The Players will be teleported to the Arena in: %countdown% second/s!'
#Available variabels: %prefix% = Prefix , %countdown% = Countdown.
  lobbyend: '%prefix% &9The Player will be teleported!'
#Available variabels: %prefix% = Prefix.
  gameend: '%prefix% &9The Game starts jet!'
#Available variabels: %prefix% = Prefix.
  game: '%prefix% &9The game starts in:  %countdown% second/s!'
#Available variabels: %prefix% = Prefix , %countdown% = Countdown.
  end: '%prefix% &9The Server restart in: %countdown% second/s!'
#Available variabels: %prefix% = Prefix , %countdown% = Countdown.
  endend: '%prefix% &9The Server restart'
#Available variabels: %prefix% = Prefix
  LobbyTitle: '&c%count%'
#Available variabels: %prefix% = Prefix , %count% = Countdown.
  LobbySubTitle: '&eYourNetwork.com &cNetwork'
  LobbyEndTitle: '&cTeleport'
  LobbyEndSubTitle: '&eYourNetwork.com &cNetwork'
  GameTitle: '&c%count%'
#Available variabels: %prefix% = Prefix , %count% = Countdown.
  GameSubTitle: '&eYourNetwork.com &cNetwork'
  GameEndTitle: '&cTeleport'
  GameEndSubTitle: '&eYourNetwork.com &cNetwork'
  fix:
  you: '%prefix% &aYou were fixed!'
#Available variabels: %prefix% = Prefix
  block: '%prefix% &cPlease wait  %cooldown% &csecond/s before using this command
  again!'
#Available variabels: %prefix% = Prefix , %cooldown% = Cooldown.
  other: '%prefix% &aYou fixed %player%!'
#Available variabels: %prefix% = Prefix , %player% = Player.
  scoreboard:
  title: '%prefix% &cKills'
#Available variabels: %prefix% = Prefix .
  Line1: '&6%p1%'
#Available variabels: %prefix% = Prefix , %p1% = Player1 , %p2% = Player2.
  Line2: '&6%p2%'
#Available variabels: %prefix% = Prefix , %p1% = Player1 , %p2% = Player2.
  Line3: '&cTS'
#Available variabels: %prefix% = Prefix , %p1% = Player1 , %p2% = Player2.
  Line4: '&cTS'
#Available variabels: %prefix% = Prefix , %p1% = Player1 , %p2% = Player2.
  Line5: '&cTS'
#Available variabels: %prefix% = Prefix , %p1% = Player1 , %p2% = Player2.
  Line6: '&cTS'
#Available variabels: %prefix% = Prefix , %p1% = Player1 , %p2% = Player2.
  Line7: '&cTS'
#Available variabels: %prefix% = Prefix , %p1% = Player1 , %p2% = Player2.
  Line8: '&cTS'
#Available variabels: %prefix% = Prefix , %p1% = Player1 , %p2% = Player2.
  Count1: '%Killsp1%'
#Available variabels: %prefix% = Prefix , %Kills1% = Kills of Player1,
# %Kills2% = Kills of Player2 , %Wins1% = Wins of Player1, %Wins2% = #Wins of Player2 , %off% = deaktive this.
  Count2: '%Killsp2%'
#Available variabels: %prefix% = Prefix , %Kills1% = Kills of Player1,
# %Kills2% = Kills of Player2 , %Wins1% = Wins of Player1, %Wins2% = #Wins of Player2 , %off% = deaktive this.
  Count3: '%off%'
#Available variabels: %prefix% = Prefix , %Kills1% = Kills of Player1,
# %Kills2% = Kills of Player2 , %Wins1% = Wins of Player1, %Wins2% = #Wins of Player2 , %off% = deaktive this.
  Count4: '%off%'
#Available variabels: %prefix% = Prefix , %Kills1% = Kills of Player1,
# %Kills2% = Kills of Player2 , %Wins1% = Wins of Player1, %Wins2% = #Wins of Player2 , %off% = deaktive this.
  Count5: '%off%'
#Available variabels: %prefix% = Prefix , %Kills1% = Kills of Player1,
# %Kills2% = Kills of Player2 , %Wins1% = Wins of Player1, %Wins2% = #Wins of Player2 , %off% = deaktive this.
  Count6: '%off%'
#Available variabels: %prefix% = Prefix , %Kills1% = Kills of Player1,
# %Kills2% = Kills of Player2 , %Wins1% = Wins of Player1, %Wins2% = #Wins of Player2 , %off% = deaktive this.
  Count7: '%off%'
#Available variabels: %prefix% = Prefix , %Kills1% = Kills of Player1,
# %Kills2% = Kills of Player2 , %Wins1% = Wins of Player1, %Wins2% = #Wins of Player2 , %off% = deaktive this.
  Count8: '%off%'
#Available variabels: %prefix% = Prefix , %Kills1% = Kills of Player1,
# %Kills2% = Kills of Player2 , %Wins1% = Wins of Player1, %Wins2% = #Wins of Player2 , %off% = deaktive this.
  Motd:
  Lobby: Lobby
  InGame: InGame
  Restarting: Restarting
  Build: Build
  Holo:
  Line1: '&cName: %player%'
  Line2: '&cKills: %kills%'
  Line3: '&cRang: %rang%'
  Line4: '&cDeaths: %deaths%'
  Line5: '&cK/D: %k/d%'
  Line6: '&cWins: %wins%'
  Line7: '&cLoses: %loses%'
  Line8: '&cW/L: %w/l%'
#Available variabels: %player% = Playername , %kills% = Kills, %rang% = #Rang , %deaths% = Deaths , %k/d% = K/D, %wins% = WIns, %loses% # = Loses, %w/l% = Wins/Loses.
 

Commands:


  • /fix - fix you
  • /fix <playername> - fix the player
  • /stats - show your stats
  • /stats <playername> - show the stats of the Player
  • /setlobby - set the Lobby Location
  • /setpos1 (Mapname) - set the first Player Location
  • /setpos2 (Mapname) - set the second Player Location
  • /setspec - set the Spectator Location
  • /createmap (Mapname) (BlockID) - Adds a new Map to the map pool.
  • /forcemap - shows all Maps
  • /forcemap (Mapname) - Select a Map.
Permissions:

  • 1vs1.setspawn - to set all Locations (default OP)
  • YT.is - to use the forcemap command (default OP)
Addons:
Support:

Review:
  • You have a Bug start a conversation with @Mustermaster
  • Please read the Resource description.
  • You want a new Feature start a conversation with @Mustermaster
Resource Information
Author:
----------
Total Downloads: 123
First Release: Aug 10, 2015
Last Update: Mar 9, 2025
Category: ---------------
All-Time Rating:
21 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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