A plugin that allows you to multiply drops/experience by mob type. I made this because on most larger servers, mobs are heavily limited. A good way to compensate players for this is by multiplying Experience and Drops, so that farming is more viable.
Features include:
Set Loot and Experience multipliers per Entity Type
Optionally only give multipliers when players kill the mobs themselves
Multiply Sheep Shearing drops, with option to only give higher drops when players shear the sheep themselves
Multiply Turtle Scute drops on baby turtle growth
Possible Features for the Future (not yet implemented, would be willing to implement upon request):
Ability to set default drop/exp multipliers for ALL mob types & override them individually
Ability to multiply Ore drops and Experience
Ability to control which worlds the multipliers work in
Ability to set multipliers with command
Ability to enable/disable config options with command
Ability to get a list of current multipliers with a command (would need a permission as well)
Add a permission to control which players get multiplied drops (would only work for player-killed Mobs)
Commands:
/dropmultiplier help - Get info on command
/dropmultiplier reload - Reload plugin config
Permissions:
There is only one permission:
dropmultiplier.admin
It allows you to use the /dropmultiplier command
Configuration:
Code (YAML):
# DropMultiplier by sleepylessons # multipliers: # Multiply loot dropped by mobs upon death; it does not just multiply the drops of the mob killed but # instead uses the mob type's loot table to generate a random extra instances of mob drops; the loot will be unique, # as if multiple mobs of the same type were killed at once loot:
enabled: true
# Set to true if you only want player-killed mobs' drops to be multiplied; # for all drops regardless of killer, set to false on-player-kill-only: true
rules:
COW: 2
CHICKEN: 3
WITHER_SKELETON: 2
# Multiply experience dropped by mobs experience:
enabled: true
# Set to true if you only want player-killed mobs' experience drops to be multiplied; # for all drops regardless of killer, set to false on-player-kill-only: true
rules:
COW: 2
CHICKEN: 3
modifiers: # Set a custom min/max for how much wool a sheep will drop on shearing; vanilla MC uses a min of 1 and a max of 3 sheep-shear:
enabled: true
# Set to true if you only want player-sheared sheep drops to be multiplied; # If you want both player-sheared & dispenser sheared sheep drops multiplied, set to false on-player-shear-only: false
# It will randomly drop between the min and max number of wool on shear rules:
min: 2
max: 4
# Set a custom min/max for how many scutes turtles will drop when they grow into adults; vanilla MC drops 1 turtle-scute:
enabled: true
# It will randomly drop between the min and max number of scutes when turtles grow up rules:
min: 2
max: 3