SuperEffects allows you to easily create effects with 100% customization. Each command uses flags. Each flag modifies the particle in a certain way. There are also globalflags, a globalflag is a flag that can be used with any effect. This is a new plugin so expect some bugs, don't use the review section to report bugs, join the Discord.
Circle
Sphere
Emitter
RainCloud
SnowCloud
Tornado
Spiral
Helix
Cloud
Global Flags:
--r(int) | Modifies the red of a REDSTONE particle (Default 0)
--g(int) | Modifies the green of a REDSTONE particle (Default 0)
--b(int) | Modifies the blue of a REDSTONE particle (Default 0)
--particleSize(int) | Modifies the size of a REDSTONE particle (Default 1)
--delay(int) | Modifies how often the effect ticks
--force | Display particles in force mode
--normal | Display particles in normal mode (Default)
Circle:
--points(int) | How many points the circle should have ,similar to density (Default 10)
--size(int) | Size of circle ,similar to radius (Default 1)
--rotatex | Rotate circle on x-axis
--rotatey | Rotate circle on y-axis (Default)
--rotatez | Rotate circle on z-axis
Emitter:
--length(int) | Length of emitter (Default 2)
--width(int) | Width of emitter (Default 2)
--height(int) | Height of emitter (Default 3)
Sphere:
--radius(int) | Radius of sphere (Default 1)
--particles(int) | Amount of particles in the sphere, similar to density (Default 180)
RainCloud & SnowCloud & Cloud:
--size(int) | Size of raincloud (Default 3)
--density(int) | Density of the particles (Default 37)
Helix:
--radius(int) | Radius of helix (Default 1)
--height(int) | Height of helix (Default 3)
Tornado:
--radius(int) | Radius of tornado (Default 8)
--height(int) | Height of tornado (Default 15)
--lines(int) | Amount of lines/strands the tornado has (Default 6)
Spiral:
--size(int) | Size of spiral, similar to radius (Default 1)
To give permission for every command, use the supereffects.* permission, you can also give permissions for each argument, so supereffects.create, supereffects.remove, supereffects.list, etc
/effects create <type> <name> <particle> [x] [y] [z] [world] {flags}
Creates an effect at a location, or at the player's location depending on the arguments, examples:
/effects create spiral effect1 FIREWORKS_SPARK 393 56 302 world --size(2)
/effects create spiral effect1 FLAME --size(2)
/effects create spiral effect1 FIREWORKS_SPARK
/effects remove <name>
Removes an effect
/effects locate <name>
Teleports you to the named effect
/effects list
Lists all active effects
/effects types
Lists all available types
/effects reload
Reloads the config
Servers that use SuperEffects