If you find any bug You can report it in the review section Full control over your ball
SPEED(number)
Control the speed of your fireball
BREAK-BLOCKS(true/false)
whether to break blocks or not
CAUSE-FIRE(true/false)
whether to cause fire or not
DAMAGE-OTHERS(true/false)
whether to damage any other entity except for the shooter or not
DAMAGE-SHOOTER(true/false)
whether to damage the shooter or not
KNOCKBACK(true/false)
whether to allow knockback or not
TRAIL-INVENTORY(true/false)
whether to enable the fireball trails or not
GLOWING(true/false)
whether to make the fireball glowing or not
REDIRECTION(true/false)
whether to allow the redirection of the fireball on hit or not
TNT-EXPLOSION-TYPE(true/false)
whether to change the type of the fireball explosion to a tnt type instead or not
PERFORMANCE whether to enable the fireball gets disappeared after a certain amount of time or not(configurable) DELAY(DELAY-AMOUNT, DELAY-STRING)
whether to enable the delay of throwing a fireball(configurable) or not
Code (YAML):
SETTINGS: # updates settings in-game whenever config.yml is updated (only useful for debugging purposes) # once disabled, and you want it enabled again, you will have to restart the server. LIVE-SETTINGS: true
SPEED: 1.5
# multiply by: $SPEED # 0 is default speed (try minus values, they're fun lol) BREAK-BLOCKS: false
CAUSE-FIRE: false
# only effective if BREAK-BLOCKS is true DAMAGE-OTHERS: true
DAMAGE-SHOOTER: false
KNOCKBACK: true
TRAIL-INVENTORY: true
GLOWING: true
REDIRECTION: true
# either to allow players to redirect the fireball by hitting it or not TNT-EXPLOSION-TYPE: false
# breaks more block types, and might also provide a better knockback if that's what you're into. PERFORMANCE:
TIMEOUT: .5
#sec SAFETY: true
# whether to remove the fireball if it didn't hit any obstacle after a certain amount of time DELAY:
ENABLED: true
AMOUNT: 1
#sec STRING:
ENABLED: false
VALUE: "&cYou must wait &7$delay &cseconds before shooting a fireball again!"