A minecraft plugin to switch between two modes of an area with just one click!
Please use github for reporting bugs/issues and ideas. Reviews are only for rating this plugin and not for bugs! Features: - Save two different modes for one area and switch between them at will - You can have an infinite number of areas at the same time - You can set up a lever to switch between these modes - Particles appear at the edge positions so that you can keep track of your area (can be disabled in the config.yml) - You can use an axe to set the edge positions
In Development: - Saving entities - Support for more minecraft versions - Adding single blocks to your area - Redstone support
Commands: - You can use /scs or /sceneryswitch
- /scs add [name of the scenery]: Creates a new scenery - /scs edit [name of the scenery] pos1: Sets one edge position of the scenery to your position - /scs edit [name of the scenery] pos2: Sets the second edge position of the scenery to your position - /scs edit [name of the scenery] mode1 save: Saves all blocks placed between the two edge positions to your first mode of the scenery - /scs edit [name of the scenery] mode2 save: Saves all blocks placed between the two edge positions to your second mode of the scenery - /scs edit [name of the scenery] mode1 active: Activates your saved mode1 - /scs edit [name of the scenery] mode2 active: Activates your saved mode2 - /scs lever add [name of the scenery]: Makes the looked at lever a lever of the scenery so that you can switch between the modes with this lever - /scs lever remove [name of the scenery]: Removes the looked at lever from the scenery so that you can no longer switch between the modes - /scs particles true: Makes particles visible at the edge positions - /scs particles false: Makes particles invisible at the edge positions - /scs tools [name of the scenery]: Gives you the tools that belong to the specified scene - /scs delete [name of the scenery]: Deletes the specified scenery
Config.yml: language: en (English) or de (German)
Screenshots:
Detailed tutorial on how to create a new scenery can be found on github