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Regenerate blocks akin to mechanics found in games such as World of Warcraft and Runescape. Following mining or block destruction using various tools like shears or axes, blocks will replenish after a designated duration.
Features
- Economic Integration:
- Seamlessly integrates with Vault, allowing money rewards from vault supported plugins when breaking blocks, crops, or plants.
- Support for Additional Plugins:
- Compatible with Jobs Reborn, Oraxen, ItemsAdder, and Divinity (formerly ProRPGItems) for expanded functionality.
- Claims Management:
- Ability to disable regen in Towny, Faction, Residence, Lands, Grief Prevention, Protection Stones, and Grief Defender claims.
- Customizable Regeneration:
- Regenerate any block or plant, with options to set regen timers, age requirements, and cooldowns.
- Dynamic Rewards:
- Customize rewards for mined items with unlimited commands per drop, including experience, money, and chance-based executions.
- Skill Integration:
- Execute ProSkillAPI skills when breaking or mining, adding depth to gameplay mechanics.
- Tool Requirements:
- Specify custom named tools required for breaking each block type, supporting various plugin integrations.
- Enchantment Support:
- Seamlessly supports silk touch and fortune enchantments for enhanced gameplay.
- World Guard Integration:
- Configurable options to enable/disable regen within World Guard regions, offering finer control over gameplay areas.
- Drop Event Management:
- Ability to cancel drop events for each drop, ensuring precise control over item distribution.
RPG Features:
- Building Restrictions:
- Options to disable crop, melon/pumpkin, turtle egg, bamboo, and chorus plant growth, ideal for MMORPG-type servers with limited building mechanics.
Blocks before they are mined
Blocks after they are mined (see the cracked blocks?)
These blocks will regenerate after a set amount of time!
After the blocks have regenerated.
You could also set a chance for the regenerated blocks to become a different block.