#Use the material type, like IRON, DIAMOND, LEATHER, GOLD or IRON
#example:
#If it's empty, Leather armor will be used as default
#ArmorTypes: [IRON, DIAMOND, LEATHER]
#This will add into exceptions any armor of the material iron, diamond or leather
ArmorTypes: [Leather]
#Use the name of the event who damaged the player
#Keep i empty if you don't need events
#example:
#DamageEventExceptions: [LAVA, FIRE, SUFFOCATION]
#You can fin other reasons here:
#
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
DamageEventExceptions: [LAVA, FIRE]
#Use the name of the entity to ignore item damage.
#Keep it empty if you don't need it
#You can find other Entities names here:
#
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
#example:
#EntitiesExceptions: [ZOMBIE, ENDERMITE]
EntitiesExceptions: [Arrow, ZOMBIE]