Due to how many changes were done, this is a beta update. We've tested everything to the best of our abilities.
 
Changes:
 
 
 - Added full support for mobs to use custom enchants.
  
 - Added ability for all condition variables to work in effects.
  
 - Added more flexibility to variables. All variables can now start with 'player', 'attacker', or 'victim' and will change the output of them accordingly. This also applies to PAPI placeholders.
  
 - Added support for decimals in conditions.
  
 - Added "/ae debugConditions" to print out info about conditions while they're being processed to make it easier to debug them.
  
 - Added "%is gliding", "%is flying%", "%is removal%", "%projectile type%", "%raw damage%" and "%item slot%" variables (check wiki for more info).
  
 - Added ability for KILL_MOB to work with all types.
  
 - Added support for the Intave anticheat.
  
 - Added seamless grindstone integration for Paper 1.16+ servers.
  
 - Fixed combos being incorrectly incremented in some cases.
  
 - Fixed bow-full-power option not working on BOW types other than SHOOT_BOW.
  
 - Fixed MORE_DROPS blocking other MINING type enchants when breaking player-placed blocks.
  
 - Fixed some issue when shooting bows from offhand.
  
 - Fixed DEFENSE_BOW and DEFENSE_BOW_MOB not triggering when hit by a tridents.
  
 - Fixed an issue with some BOW types not triggering from tridents.
  
 - Fixed AE losing track of tridents before all types were triggered.
  
 - Fixed error when using custom effect that doesn't exist. It will now give a warning in console instead.
  
 - Fixed heroic upgrades not applying armor defense points/ armor toughness.
  
 - Improved grindstone EXP calculations to be identical to vanilla.
  
 - Changed the SoulUseEvent to be canceled before called if the item doesn't have enough souls.