Over 30 hours in the making... I'm confident to call this 
v6 of AdvancedEnchantments - Enjoy! 

 (
like) the update.
 
Changes:
 
 
 - Remade /ae enchant command to properly work with enchants
  
 - Fixed books showing up as STONE in /ae admin
  
 - Added AEAPI getMainPlayer for AEAPI new effect registering
  
 - Fixed <math></math> tags for effects
  
 - Added ADD_HARM, ADD_HEALTH effect support for double as argument
  
 - Changed Obliterate values
  
 - Fixed WAIT not properly forcing effects to wait (reworked most of enchant processing engine)
  
 - Fixed effects list being reversed
  
 - Fixed DEATH enchant type not working
  
 - Changed paladinarmored values to stop players from becoming immortal
  
 - Changed Curse enchantment condition to properly work
  
 - Fixed selfdestruct
  
 - Fixed shockwave condition to match enchantment
  
 - Fixed greatsword condition to match enchantment
  
 - Fixed rocketescape
  
 - Fixed assassin description to fit better in screen
  
 - Fixed corrupt description to fit better in screen
  
 - Fixed atomicdetonate description to fit better in screen
  
 - Fixed titantrap description to fit better in screen
  
 - Fixed bidirectionalteleportation description to fit better in screen
  
 - Fixed deepbleed description to fit better in screen
  
 - Removed marksman enchantment as it was mostly the same as piercing
  
 - Removed enderwalker condition as it wasn't needed for enchantment
  
 - Changed longbow condition to match enchantment
  
 - Changed how %allow% condition works to stop enchant from processing if it's not true
  
 - Changed metaphysical enchantment's description
  
 - Changed deathgod condition to match description
  
 - Changed lethalsniper condition to match description
  
 - Changed sniper condition to work
  
 - Fixed paladinarmored condition
  
 - Fixed reflectiveblock description to fit better in screen
  
 - Fixed divineenlighted description to fit better in screen
  
 - Fixed lethalsniper description to fit better in screen
  
 - Fixed shadowassassin description to fit better in screen
  
 - Fixed soultrap description spelling mistake
  
 - Fixed masterinquisitive description spelling mistake
  
 - Changed deepbleed highest level effects to mitigate an issue
  
 - Improved insanity condition
  
 - Changed bleed effects to bleed player
  
 - Fixed lifesteal running on wrong player
  
 - Changed blacksmith's enchant type to ATTACK
  
 - Changed devour condition to match enchantment
  
 - Made POTION effect support non-player entities
  
 - Made POTION_OVERRIDE effect support non-player entities
  
 - Made CURE effect support non-player entities
  
 - Made FIREBALL effect support non-player entities
  
 - Made SPAWN_ARROWS effect support non-player entities
  
 - Removed old unused code for enchant types
  
 - Improved current code for commands handling
  
 - Fixed error with tinkerer not accepting more than 3 books