ADDED Tab completion to the
/races debug <config|race|lang> command
CHANGE
The damage module has been reimagined, now supporting all vanilla damage causes as well.
CHANGE Compiled against latest 1.21.1.
FIX Removed debug lines from console.
FIX The default
lang.yml file was generating the wrong keys.
FIX Default races weren't updated.
FIX Fixed the player's race not being set if the level system was disabled.
FIX Modifiers would stack after restarts. Additionally, all attribute modifiers now have the "racemodifier" name associated with them for clarity.
⚠️ I've added temporary subcommand to
/races debug. You can do
/races debug raceattributes [player] to remove all race-related attributes. You can also do
/races debug allattributes [player] to remove all modifiers from all attributes the player has.
FIX Idle sounds would repeatedly play when they shouldn't be.
FIX The hurt sound will no longer be played when the user is being healed from anything within the damage module, including the vampire and nycto attributes.
FIX The default config.yml and hooks.yml files now retain their documentation comments.
FIX Fixed the missing
levels.enabled setting in the default config.yml file. Additionally, if the setting has been removed from the config (by you), it will no longer error out. (
#2)
FIX Optimized the damage module.
FIX Optimized the scheduler and how players get updated.
Known issue: The level system is non-functional at present. It is recommended to avoid using it.
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