This is a beta build. While we expect no major bugs or breaking changes in the future, we still recommend not using this build in production. Regular backups are a must to make sure you do not lose any important server files.
Migration system from v2 will be released in the future along with RC versions of the plugin.
After beta testing period, beta builds will be disabled and you'll need to redownload PlayerServers again. Keep up with updates here and on our Discord server in order to know when that's going to happen.
PlayerServers will no longer add nodes if it can't reach them and authenticate successfully
Previous builds had an issue where zoneid for CloudFlare was improperly written to config as zone_id instead of zone-id. You need to manually update it in your config.yml
Fixed cpu limitations incorrectly using 0 (full cpu) if you specified CPU percentage that is less than 100
Fixed an issue where players were not teleported to their server as it started.