IMPORTANT FIX
Use dev_mode: true to check if a player has been registered into your region and many more things!
- Initialization and Handling of Variables:
- Ensured that commandData is initialized before being used in loops.
- Checked for null before processing commandsSection and regionSection.
- HashMap Overwriting:
- Created a new instance of commandData for each region iteration to prevent overwriting data.
- Division by Zero:
- Added checks to avoid division by zero when calculating ratio.
- Config Retrieval:
- Retained the structure of retrieving values from the config object.
- Debugging and Logging:
- Left the loggers statement for debugging purposes. (if dev_mode=true)
- Data Copying and Isolation:
- Created new instances of lists and maps (ArrayList and HashMap) when storing them in commandData and test to avoid shared data.
- Created deep copies of the test map to ensure complete isolation of data between regions.
- Robustness and Defensive Programming:
- Added checks to ensure that null values are handled before processing.