⭐ Warden Party ⭐ Interactive Warden Boss icon

⭐ Warden Party ⭐ Interactive Warden Boss -----

Summon an unstoppable Warden to dominate like a boss or unleash loot like an Pinata!



Now different Wardens with different features can be created
  • Added a new feature that allows users to create different Wardens with different features.

Changes in config.yml
Code (YAML):
wardens :
  # 'default' is the id of the Warden.
  'default'
:

    # Add <RAINBOW%d></RAINBOW> tags to message if you enable.
    smooth-rainbow
: true

    # The Warden's name (supports Hex and other colors).
    # Leave blank to not give a name or display another hologram.
    name
: "<GRADIENT:FFF25C>⭐⭐</GRADIENT:FFFAC2> <RAINBOW%color%>W A R D E N</RAINBOW> <GRADIENT:FFFAC2>⭐⭐</GRADIENT:FFF25C>"
    hologram
: "<GRADIENT:DC143C>%health% hits left!</GRADIENT:FF0000>"

    # The offsets for Warden's name and 'hits left' holograms.
    offsets
:
      name
: 2.55
      hologram
: 2.20

    # Number of the hits before the Warden explodes.
    health
: 10

    # This option requires minimum of MC 1.20.5 and higher versions to be able to work.
    scale
: 1

    # Set false to disable glowing effects for the Warden.
    glowing
: false

    # SOUND:VOLUME:PITCH
    # Set NONE to disable this feature.
    hit-sound
: BLOCK_SAND_BREAK:1:1

    # Set NONE to disable this feature.
    death-sound
: ENTITY_WARDEN_DEATH:3:1

    # Should the Warden be allowed to move? (true/false)
    allow-movement
: true

    # Warden's speed amplifier. (default value: 0.3)
    speed-amplifier
: 0.4

    # Set 0 to disable this feature.
    firework-amount-on-warden-death
: 10

    # The delay between fireworks in ticks.
    delay-between-fireworks
: 20L

    # Should we push players backwards when the Warden hits them?
    push-players-backward
: true

    # Should we remove the darkness effect that players gain after being hit by the Warden?
    remove-potion-effects
: true

    # Leave blank to disable this feature.
    hit-permission
: ""

    # The message sent to all players when the Warden dies.
    death-message
: "&cThe Warden has been taken down!"

    # The message sent to all players when all the Phantoms die.
    is-vulnerable-again
: "&cThe Warden is vulnerable again!"

    # The message sent to all players when the Warden got spawns.
    has-just-spawned
: "&cThe Warden has just spawned!"

    phantom
:

      # Should we spawn Phantoms? (true/false)
      enabled
: true

      # How many Phantoms should we summon?
      amount
: 4

      # When should we summon Phantoms?
      health-left
: 5

      # This option requires minimum of MC 1.20.5 and higher versions to be able to work.
      scale
: 1

      # Should we kill summoned Phantoms if the Warden dies?
      remove-on-warden-death
: true

      # Leave blank to disable this feature.
      hit-permission
: ""

      # Set NONE to disable this feature.
      hit-sound
: ENTITY_PHANTOM_HURT:1:1

      # Set NONE to disable this feature.
      death-sound
: ENTITY_PHANTOM_DEATH:1:1

      be-immortal-until-phantoms-killed
:

        # Should the Warden be immortal until all the Phantoms are killed?
        enabled
: true

        # The message sent to player when they hit the Warden before all the Phantoms are killed.
        hit-message
: "&cYou can't hit the Warden until all the Phantoms got killed!"

Changes in messages.yml
Code (YAML):
messages:
  invalid-warden-id
: "&cThere is no matched Warden with that id!"

[​IMG]
----------, Jul 13, 2024
Resource Information
Author:
----------
Total Downloads: 35
First Release: Jun 23, 2024
Last Update: Feb 3, 2025
Category: ---------------
All-Time Rating:
5 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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-- ratings