Wow! We have probably the biggest update changelog ever produced by Olzie Development. We really hope you enjoy our updates, we've worked really hard as the team and community to make this the most stable build ever updated on spigot. Thank you!
Fixed config updater resetting configuration sections like "ranks-pay".
Recoded the open command, now uses an entire new option system (read the docs).
Fixed 4 dupes in the plugin. (not specifying how).
Added the option to reopen the previous inventory on sub menus when they're closed by the player (bidding & confirm menu).
Added item-names to the config for users to change the item name format (you will need add them yourself).
Updated the API to add getPrettyItemName to the auction object.
Cleaned addauctions command (mainly for negatives to allow -result > static).
Fixed how sponsor warps checking out of sync cache works.
Added %displayname% placeholder to all messages that %player% uses (only works when online, otherwise will show players name if offline).
Fixed menu framework not ignoring clicks in the players inventory, can conflict and remove players items in expired auctions menu.
Fixed signs clicking if you didn't have protocollib, a error would of been thrown instead of a message.
Added PlaceholderAPI support the auctions in the auction menu (some placeholders may not work if the player is offline, not my fault).
Fixed where the sign items would reset every config update.
Now executing vault auctions sync like withdrawing.
Fixed commands not be used on the right item when they're being overridden.
Made it so you could open all types of preview menus instead of just shulker boxes (also programmed to work for new items added to the game).
Fixed 1.8 support not working.
Added a new debug log level system.
You can now choose if players need to have "pw.set" for /pa sell, disabled by default in the config.yml.
Fixed a bug with /ah reload not closing the gui before startup sequence is called again.
You can now add aliases to your commands in the config.yml.
1.17 users now use the proper minecraft nbt tag system for items.
Improved menu performance by miles.
Added the ability for users to stack add stacks onto their auctions, (this is disabled by default).
Fixed [price] for head items in all menus.
Fixed other advanced item meta not applying to skulls.
Fixed [price] for the enter sign items in the menus.
You can now use ranges in slots, for example "0-8".
Removed delay when auctioning an item.
PAPI placeholders can now be used in menu titles.
Added a new PAPI dynamic placeholder, `%pa_server_auctions_<auction category>` returns the amount of ACTIVE auctions in that category.
Added a option for you to disable page items if there is no valid page. For example it wont show the previous page if you're on page 1.
Fixed an issue if you had MySQL enabled, then disable it. it would throw an error using /pauction reload.
Added more commands to the config.yml for purchasing & offering a bid.
Added an option for you to automatically collect items when executing /ah cancel.
Introduced searching for the myauctions menu, expired auctions menu.
Cooldown properly now working for sorting items (still loading inv).
Fixed refresh spam page lag.
Fixed players inventory getting updated all the time for not even my menus.
The ability to add item flags to auctions ONLY in the auction menu.
Added !color tag to chat_wait action.
Adjusted how signs were placed on the client side to prevent some issues.
Fixed option "amount" not working for some clickable items
Fixed open command not working for categories with spaces
Fixed recent menu not getting the correct item amount after a restart
Fixed an issue where if you didn't have legacy startup in console before pa loaded it would do it when opening search signs
Added action tags, check the docs for more info
Added %reason% to the permission message so the player knows why they dont have permission.